Using Codewalker.Core by @dexyfex
Download YMTEditor here
-
New *.YMT
- Click File > New
- Add Components/Props by your choice
- Edit it
- Save it to *.YMT (or *.YMT.XML and import with Codewalker RPF Explorer)
-
Import/Export *.YMT.XML
- Make sure you have latest Codewalker downloaded (You can get it at codewalker discord in channel #releases)
- Find your .ymt file in Codewalker RPF Explorer, enable "Edit mode", right-click it and select "Export XML..."
- Open exported file in YMTEditor
- Edit it
- You can add/remove new drawables to your current components and props
- You can add/remove textures to your drawables
- Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures
- Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do
- Save edited file to XML (or YMT and you can skip next step)
- Open Codewalker RPF Explorer, enable "Edit mode", right-click in any folder and select "Import XML..."
-
Import/Export *.YMT
- Find your .ymt file in Codewalker RPF Explorer, copy it to any folder
- Open .ymt file in YMTEditor
- Edit it
- You can add/remove new drawables to your current components and props
- You can add/remove textures to your drawables
- Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures
- Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do
- Save edited file to YMT
Known bugs:
- none
My coding skills are not greatest but it works 😛