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YMTEditor

Used to edit *.ymt OR *.ymt.xml - (Peds clothes) files

Using Codewalker.Core by @dexyfex

Download YMTEditor here

How it works:

  • New *.YMT

    • Click File > New
    • Add Components/Props by your choice
    • Edit it
    • Save it to *.YMT (or *.YMT.XML and import with Codewalker RPF Explorer)
  • Import/Export *.YMT.XML

    • Make sure you have latest Codewalker downloaded (You can get it at codewalker discord in channel #releases)
    • Find your .ymt file in Codewalker RPF Explorer, enable "Edit mode", right-click it and select "Export XML..."
    • Open exported file in YMTEditor
    • Edit it
      • You can add/remove new drawables to your current components and props
      • You can add/remove textures to your drawables
      • Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures
      • Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do
    • Save edited file to XML (or YMT and you can skip next step)
    • Open Codewalker RPF Explorer, enable "Edit mode", right-click in any folder and select "Import XML..."
  • Import/Export *.YMT

    • Find your .ymt file in Codewalker RPF Explorer, copy it to any folder
    • Open .ymt file in YMTEditor
    • Edit it
      • You can add/remove new drawables to your current components and props
      • You can add/remove textures to your drawables
      • Renaming files is up to you! - if you have "000 001 002" drawables, and you remove 001, you have to manually change .ydd and .ytd file names, same goes with "a b c" textures
      • Don't touch propMask/numAlternatives/clothData and component/prop properties if you don't know what these do
    • Save edited file to YMT

Known bugs:

  • none

My coding skills are not greatest but it works 😛

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