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Installation

Dependencies

Make sure the following software is installed:

  • docker (version 18.06.0+)
  • docker-compose (version 1.22.0+)

To run unit tests on your machine:

  • Composer (2.0.5+)

Setup

First, you will need to clone this repository. Then inside the clone, you will need to create installation-specific copies of the following files:

  • .env.sample.env
  • config/config.specific.sample.phpconfig/config.specific.php

For "Caretaker" (IRC) or "Autopilot" (Discord) functionality:

  • config/irc/config.specific.sample.phpconfig/irc/config.specific.php
  • config/discord/config.specific.sample.phpconfig/discord/config.specific.php

For NPC's:

  • config/npc/config.specific.sample.phpconfig/npc/config.specific.php

The sample versions have sensible defaults, but update the copies as necessary. The options must be consistent between the various configuration files.

Populate the mysql database

To initialize the database or update it with new patches, run:

docker-compose run --rm flyway

To modify the database, add a file called V<VERSION_NUMBER>__<NAME>.sql into db/patches and rerun the command.

You can optionally start up phpMyAdmin to inspect your mysql database in a web browser at http://localhost/pma/:

docker-compose up --build -d pma

Start up the services

Then you can start up the persistent game services

docker-compose up --build -d traefik smr

For development, it may be desirable to automatically pick up source code changes without rebuilding the docker image. Simply use the smr-dev service instead of smr, i.e.:

docker-compose up --build -d traefik smr-dev

Runtime

Permissions

In order to create an admin account you should first create a standard account via the register form, then run the following command to give that account admin permissions:

db/init_admin.sh

The account should now have an "Admin Tools" link on the left whilst logged in, which will allow you to assign any extra permissions to yourself and others.

Creating a Game

To create a game you will have to have assigned yourself the "1.6 Universe Generator" and then access this link via the admin tools to create the game. Once you are happy with the game you need to edit the "game" table and set the "enabled" flag for your game to 'TRUE' in order for it to appear in the list of games to join.

Coding Style

This is the coding style that should be used for any new code, although currently not all code currently follows these guidelines (the guidelines are also likely to require extension).

  • Opening races should be placed on the same line with a single space before

  • Single line if statements should still include braces

     if (true) {
     }
  • Variable names should be camelCase normally, except when in templates when they should be UpperCamelCase (to enforce some mental separation between the two contexts).

     $applicationVar = 'value';
     $TemplateVar = 'value';
  • Function names should be camelCase, class names should be UpperCamelCase

     function exampleFunction() {
    
     }
    
     class ExampleClass {
     	public function exampleMethod() {
     	}
     }
  • Associative array indices should be UpperCamelCase

     $container['SectorID'] = $sectorID;

SMR-isms

File inclusion

To include a file use get_file_loc()

require_once(get_file_loc('SmrAlliance.class.php'));

Links

If possible use a function from Globals or a relevant object to generate links (eg Globals::getCurrentSectorHREF(), $otherPlayer->getExamineTraderHREF()), this is usually clearer and allows hooking into the hotkey system. To create a link you first create a "container" using the create_container() function from smr.inc declared as

create_container($file, $body = '', array $extra = array(), $remainingPageLoads = null)

There are two common usages of this:

  • $container = create_container('skeleton.php', $displayOnlyPage) with $displayOnlyPage being something such as 'current_sector.php'
  • $container = create_container($processingPage) with $processingPage being something such as 'sector_move_processing.php'.

You can then call SmrSession::getNewHREF($container) to get a HREF which will load the given page or SmrSession::generateSN($container) to get just the sn. Along with this you can also assign extra values to $container which will be available on the next page under $var

$container = create_container('sector_move_processing.php');
$container['target_sector'] = 1;
$link = SmrSession::getNewHREF($container);

Global variables

All pages are called with the following variables available (there may be more)

$db

This is a global instance of the SmrMySqlDatabase class. It can be used for database queries anywhere, but be careful to avoid using it in two places simultaneously (doing so will cause database errors).

$var

$var contains all information passed using the $container from the previous page. This can be assigned to, but only using SmrSession::updateVar($name, $value)

$template

The global instance of the Template class should be the only instance, and it is used to assign variables for display processing.

$account

This contains the current SmrAccount object and should not be assigned to.

$player

[Scope: in game] This contains the current SmrPlayer object and should not be assigned to.

$ship

[Scope: in game] This contains the current SmrShip object and should not be assigned to.

$sector

[Scope: in game] This contains the current SmrSector object and should not be assigned to.

Request variables

For any page which takes input through POST or GET (or other forms?) they should store these values in $var using SmrSession::updateVar() and only access via $var, this is required as when auto-refresh updates the page it will not resend these inputs but still requires them to render the page correctly.

Abstract vs normal classes

This initially started out to be used in the "standard" way for NPCs but that idea has since been discarded. Now all core/shared "Default" code should be in the abstract version, with the normal class child implementing game type specific functionality/overrides, for instance "lib/Semi Wars/SmrAccount" which is used to make every account appear to be a "vet" account when playing semi wars.

Unit testing

SMR uses PHPUnit to run unit tests.

Setup

  1. Ensure the MySQL container is running, and ready for any integration tests that touch the database:
    • composer start:integration-services
  2. Run composer run test to execute the full suite of tests.
  3. Add new tests as needed in the /test directory.

Setting up your IDE to run tests

This information applies to IDEA-based IDEs, e.g. IntelliJ, PHPStorm. For other vendors, please refer to your vendor's documentation for running PHPUnit tests against a remote container.

  • In order to perform these next steps in IntelliJ, you must have the following Jetbrains-provided plugins installed:
  • PHP
  • PHP Docker
Configure a remote PHP interpreter for the project
  1. File > Settings > Languages & Frameworks > PHP. In the CLI Interpreter area, click the ... button
  2. Press the "+" button in the top left, and select From Docker, Vagrant, VM, WSL, Remote...
  3. In the new window, choose Docker Compose, and in the Service area, select smr-integration-test. Press "OK".
  4. It will check the configuration by starting up the Docker container, and gathering PHP information. Once that's finished, you should be on a configuration screen for the new interpreter. It should have the PHP information from the Docker container, and also the Xdebug information.
  5. In the Environment variables box on the new intepreter's screen, paste in the values from /test.env in the project directory.
  6. The rest of the default settings should be fine, so you can press "Apply".
  7. On the settings navigation tree, underneath PHP, click the Composer item: In the CLI Interpreter drop down, select the new interpreter you've created. Press "Apply".
  8. On the settings navigation tree, underneath PHP, click the Test Frameworks item.
  9. Click the + button to create an entry, select the newly created interpreter from the drop down, and press "OK".
  10. In the PHPUnit library section, set the Path to script value to /smr/vendor/autoload.php
  11. In the Test Runner section, set the Default configuration file to /smr/phpunit.xml
  12. Press "OK", and you should be good to go for executing tests inside the IDE.

Writing integration tests

  1. To create an integration test that uses the database, your test should extend SmrTest\BaseIntegrationSpec. This will ensure that any test data that gets written to the database will be cleaned up after each test.
  • The SMR database uses MyISAM for a storage engine, so we cannot simply rollback transactions after each test. Instead, the BaseIntegrationSpec will check for any tables that are populated from the flyway migration during startup, and truncate all other tables after your test.

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