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Releases: WoefulWolf/NieR2Blender2NieR

Map of Nier:Automata in Blender

23 Aug 17:01
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Mostly complete and accurate map of the wd1/wd3/wd5 map files in Nier:Automata. However without textures, only with random colors.
Very useful for XML Script, .sar and GAArea modding.

Download & Setup

Download world_common.7z.
Download either world_original.7z or world_lite.7z. The lite version has minimal visual differences and uses about half the storage and memory.
Unpack both files into one folder. The resulting folder structure should look like this:

  • [root folder]
    • world
      • [156 .blend files]
    • bigMap.blend (main file)
    • fullMap.blend (only there for historic reasons; has the random color material that all files use)

Usage

To open the whole map, open bigMap.blend.
If you only want a certain area, faster loading times and less memory usage, in a new file File > Link > (navigate to [bigMap.blend\Collection\]) and select the area you want. If you instead want to select the individual map tiles, use Append instead of Link.

Pre-imported Asset Library

24 Aug 19:59
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An asset library for high quality visualization of LAY and scripting files.

Download

(Download links are at the end)
This asset library has different qualities you can select from (depending on your internet speed and PC specs).
Choose if you want the original mesh quality (wmb_original) or the reduced one (wmb_lite). The visual differences are small but noticeable.
Choose if you want the original textures (textures_original) or a downscaled version (textures_50 (50%) or textures_25 (25%)).
Unzip all archives into one folder.
Folder structure:

  • [root folder]
    • wmb (first .7z you download)
      • [9 sub folders]
    • textures (second .7z you download)
      • jpg
      • png

(The original textures are in 2 parts, because of upload limits. To unpack them, select both files, right click and with your zip unpacking program unpack them at the same time)

Installation

To enable the asset library in the addon, go to Edit > Preferences > Add-ons > [find & expand N2B2N] > Assign downloaded blend directories and add the folder with the WMB folder.

addon preferences

Adding your own custom models

Simply create a blend file with the name of your model (like pl0000). In the blend file the structure should look like this:

structure

Add the folder with your new blend file to the list as described in #Installation.