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WildandArt/README.md

👋 Hi, I’m Art As a passionate Software Developer, I find myself uniquely positioned at the intersection of low-level hardware interaction and high-level application development. With a solid foundation in computer science principles and a fervent drive to explore the intricacies of technology, I have cultivated a skill set that spans the full spectrum of software engineering. My journey has been marked by a deep-seated interest in embedded systems, where the challenge of optimizing performance within constrained environments fuels my motivation. Concurrently, my enthusiasm extends to full-stack development, where I thrive on crafting end-to-end solutions that seamlessly integrate frontend elegance with robust backend functionality.

🧰 Languages and Tools

C++

C++

Bash

Java

Spring

Git

Linux

Python

GitHub

GitHub

GitHub



🎁 Projects Languages Description
Watch Dog C Code defending
Test Summary C++11 Simple Unit Testing for small-medium projects
Three
🧠 Problems & algos Languages Description Inspired By
RCString C++ A String Class that implements copy-on-write and Reference Counting Scott Meyers
Shared Pointer C++ An implementation of shared_ptr using reference counting and Pimpl Idiom Scott Meyers
Lock C++ Basic Scope Lock RAII Scope Lock
🧵 🧵 Multithreaded Problems Languages Description
Bounded Buffer Problem
Two
Three
🌳 Data Structures Languages
Thread Safe Queue C
Binary Search Tree C
Heap C
Queue using Linked List C
Stack C
Circular Buffer C
Vector C
Hash Table C
Avl tree C
Priority Queue C
Heap Priority Queue C
Bit Array C
Singly Linked List C
Doubly Linked List C
🧩Design Patterns Languages Description
Factory Design Pattern
Composite Design Pattern
Three

Pinned

  1. cpp-classes cpp-classes Public

    Classes implemented in C++ language

  2. data-structures data-structures Public

    Implementation of commin data structures in C/C++