👋 Hi, I’m Art As a passionate Software Developer, I find myself uniquely positioned at the intersection of low-level hardware interaction and high-level application development. With a solid foundation in computer science principles and a fervent drive to explore the intricacies of technology, I have cultivated a skill set that spans the full spectrum of software engineering. My journey has been marked by a deep-seated interest in embedded systems, where the challenge of optimizing performance within constrained environments fuels my motivation. Concurrently, my enthusiasm extends to full-stack development, where I thrive on crafting end-to-end solutions that seamlessly integrate frontend elegance with robust backend functionality.
🎁 Projects | Languages | Description |
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Watch Dog | C | Code defending |
Test Summary | C++11 | Simple Unit Testing for small-medium projects |
Three |
🧠 Problems & algos | Languages | Description | Inspired By |
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RCString | C++ | A String Class that implements copy-on-write and Reference Counting | Scott Meyers |
Shared Pointer | C++ | An implementation of shared_ptr using reference counting and Pimpl Idiom | Scott Meyers |
Lock | C++ | Basic Scope Lock | RAII Scope Lock |
🧵 🧵 Multithreaded Problems | Languages | Description |
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Bounded Buffer Problem | ||
Two | ||
Three |
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