added curios support for divination/seer sigil #1961
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Changed
ElementDivinedInformation.shouldRender()
to consider Curios slots if the mod is loaded (BloodMagic.curiosLoaded
) as well as the main and off handChanged the check for the sigils in above function a bit to avoid basically duplicating what's inside the if/else clause
Added the divination and seer sigil to the charm and living armour socket curios tags