Skip to content

Commit

Permalink
Release version 2.4.3
Browse files Browse the repository at this point in the history
  • Loading branch information
timfel committed Apr 25, 2020
1 parent 2b1b748 commit 6b30981
Show file tree
Hide file tree
Showing 5 changed files with 142 additions and 4 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Expand Up @@ -34,7 +34,7 @@ set(STRATAGUS_MAJOR_VERSION 2)
# Stratagus minor version (maximum 99)
set(STRATAGUS_MINOR_VERSION 4)
# Stratagus patch level (maximum 99)
set(STRATAGUS_PATCH_LEVEL 2)
set(STRATAGUS_PATCH_LEVEL 3)
# Stratagus patch level 2
set(STRATAGUS_PATCH_LEVEL2 0)
#########################
Expand Down
50 changes: 50 additions & 0 deletions debian/changelog
@@ -1,3 +1,53 @@
stratagus (2.4.3) eoan; urgency=medium

* Allow specifying colors, percentages, and border for the LifeBar.
* Allow spaces in map names.
* Fix spawning missile positions.
* Let AI players attack each other if the presets have been
adjusted to move them to different teams.
* Fix multiplayer desync, use local random function for building
sound randomness.
* Use goal position of previous command as starting point for
chained commands. This fixes sending a unit somewhere and then
chaining the command to guard.
* Fix an OpenGL crash on video playback.
* Allow self-casting.
* Add a flag for units that should snipe from a distance, so those
units will try to stay out of range of others as much as
possible. This fixes an issue whereby Alleria or a ballista would
enter tower range needlessly.
* Add a fix to make sure terrain resources are lost when
harvesting actions are cancelled.
* Randomly play building sounds when constructing.
* Play shore sounds when units reach the shore.
* Add an action to let units auto-explore. This is also used so
that AI players now send out exploration units across the
map. (The latter is for effect.)
* Add a DemoMode to allow auto-playing AI demos from the main menu
when idle.
* Fix editor changing of surroundings to recurse until all
transitions are done.
* Enable auto-cast during attack move.
* Allow casting on unit portraits.
* Fix an issue where the minimap was not updated after a building
was destroyed.
* Add TTL percent calculation that can be used from Lua scripts to
show the time to live for a summoned unit.
* Draw the click missile (the cross that is placed when ordering a
unit) over the fog of war. It was invisible otherwise, and with
order-lines disabled it was not clear if the order had been
received.
* Improve the performance of the AI enemy finder. Ported from
Wyrmgus.
* Print stack information on errors to get better bug reports.
* Support compilation on Haiku.
* Show panel index 2, even if only this unit has mana and not the
entire unit type.
* Make code work with Lua 5.3. However, the build will still use
5.1 because 5.2 and 5.3 are noticeably slower.

-- Tim Felgentreff <timfelgentreff@gmail.com> Sat, 25 Apr 2020 09:53:28 +0200

stratagus (2.4.2) xenial; urgency=medium
* Force load progress to screen only every 500ms. On modern machines,
loading was so fast that almost all time was spent in screen redraw
Expand Down
4 changes: 2 additions & 2 deletions debian/copyright
Expand Up @@ -6,11 +6,11 @@ Copyright:
© 2004 David Martínez Moreno <ender@debian.org>
© 2010-2012 Pali Rohár <pali.rohar@gmail.com>
© 2015 cybermind <iddqd_mail@mail.ru>
© 2016-2018 Tim Felgentreff <timfelgentreff@gmail.com>
© 2016-2020 Tim Felgentreff <timfelgentreff@gmail.com>
License: GPL-2+

Files: *
© 1998-2017 by The Stratagus Project, including:
© 1998-2020 by The Stratagus Project, including, among others:
Jimmy Salmon <jsalmon3@users.sourceforge.net>
Russel Smith <mr-russ@users.sourceforge.net>
Nehal Mistry <nehalmistry@users.sourceforge.net>
Expand Down
88 changes: 88 additions & 0 deletions doc/changelog.html
Expand Up @@ -45,6 +45,94 @@ <h1>ChangeLog</h1>
<li>
Allow specifying colors, percentages, and border for the LifeBar.
</li>
<li>
Allow spaces in map names.
</li>
<li>
Fix spawning missile positions.
</li>
<li>
Let AI players attack each other if the presets have been adjusted
to move them to different teams.
</li>
<li>
Fix multiplayer desync, use local random function for building sound
randomness.
</li>
<li>
Use goal position of previous command as starting point for chained
commands. This fixes sending a unit somewhere and then chaining the
command to guard.
</li>
<li>
Fix an OpenGL crash on video playback.
</li>
<li>
Allow self-casting.
</li>
<li>
Add a flag for units that should snipe from a distance, so those
units will try to stay out of range of others as much as
possible. This fixes an issue whereby Alleria or a ballista would
enter tower range needlessly.
</li>
<li>
Add a fix to make sure terrain resources are lost when harvesting
actions are cancelled.
</li>
<li>
Randomly play building sounds when constructing.
</li>
<li>
Play shore sounds when units reach the shore.
</li>
<li>
Add an action to let units auto-explore. This is also used so that
AI players now send out exploration units across the map. (The
latter is for effect.)
</li>
<li>
Add a DemoMode to allow auto-playing AI demos from the main menu when idle.
</li>
<li>
Fix editor changing of surroundings to recurse until all transitions
are done.
</li>
<li>
Enable auto-cast during attack move.
</li>
<li>
Allow casting on unit portraits.
</li>
<li>
Fix an issue where the minimap was not updated after a building was destroyed.
</li>
<li>
Add TTL percent calculation that can be used from Lua scripts to
show the time to live for a summoned unit.
</li>
<li>
Draw the click missile (the cross that is placed when ordering a
unit) over the fog of war. It was invisible otherwise, and with
order-lines disabled it was not clear if the order had been received.
</li>
<li>
Improve the performance of the AI enemy finder. Ported from Wyrmgus.
</li>
<li>
Print stack information on errors to get better bug reports.
</li>
<li>
Support compilation on Haiku.
</li>
<li>
Show panel index 2, even if only this unit has mana and not the
entire unit type.
</li>
<li>
Make code work with Lua 5.3. However, the build will still use 5.1
because 5.2 and 5.3 are noticeably slower.
</li>
</ul>
</li><p/><li>2.4.2 Released<p/></li>
<ul>
Expand Down
2 changes: 1 addition & 1 deletion src/win32/stratagus.nsi
Expand Up @@ -47,7 +47,7 @@
!define DESCRIPTION "Strategy Gaming Engine"
!define HOMEPAGE "https://github.com/Wargus/stratagus"
!define LICENSE "GPL v2"
!define COPYRIGHT "Copyright (c) 1998-2018 by The Stratagus Project"
!define COPYRIGHT "Copyright (c) 1998-2020 by The Stratagus Project"

;--------------------------------

Expand Down

0 comments on commit 6b30981

Please sign in to comment.