Skip to content

Commit

Permalink
Clean up headers:
Browse files Browse the repository at this point in the history
- member initializations
- add some missing `const`
- add some missing `explicit`
- `default` some default constructor
- remove declaration without definition `CUpgrade::SetIcon`
  • Loading branch information
Jarod42 committed Apr 25, 2024
1 parent ac32992 commit 310fd08
Show file tree
Hide file tree
Showing 30 changed files with 353 additions and 454 deletions.
8 changes: 4 additions & 4 deletions src/include/icons.h
Expand Up @@ -109,7 +109,7 @@ class ButtonStyle;
class CIcon
{
public:
CIcon(const std::string &ident);
explicit CIcon(const std::string &ident);
~CIcon();

static CIcon *New(const std::string &ident);
Expand Down Expand Up @@ -144,9 +144,9 @@ class CIcon
void SetPaletteSwaps(std::vector<PaletteSwap> &newSwaps);

public:
CPlayerColorGraphic *G; /// Graphic data
CPlayerColorGraphic *GScale; /// Icon when drawn grayscaled
int Frame; /// Frame number in graphic
CPlayerColorGraphic *G = nullptr; /// Graphic data
CPlayerColorGraphic *GScale = nullptr; /// Icon when drawn grayscaled
int Frame = 0; /// Frame number in graphic
private:
std::string Ident; /// Icon identifier

Expand Down
4 changes: 2 additions & 2 deletions src/include/iolib.h
Expand Up @@ -82,7 +82,7 @@ std::unique_ptr<FileWriter> CreateFileWriter(const fs::path &filename);
class FileList
{
public:
FileList() : type(0) {}
FileList() = default;

bool operator < (const FileList &rhs) const
{
Expand All @@ -93,7 +93,7 @@ class FileList
}
public:
fs::path name; /// Name of the file
int type; /// Type of the file
int type = 0; /// Type of the file
};


Expand Down
12 changes: 6 additions & 6 deletions src/include/map.h
Expand Up @@ -139,14 +139,14 @@ class CMapInfo
std::string Filename; /// Map filename
std::string Preamble; /// Map preamble script
std::string Postamble; /// Map postamble script
int MapWidth; /// Map width
int MapHeight; /// Map height
PlayerTypes PlayerType[PlayerMax]; /// Same player->Type
int PlayerSide[PlayerMax]; /// Same player->Side
unsigned int MapUID; /// Unique Map ID (hash)
int MapWidth = 0; /// Map width
int MapHeight = 0; /// Map height
PlayerTypes PlayerType[PlayerMax]{}; /// Same player->Type
int PlayerSide[PlayerMax]{}; /// Same player->Side
unsigned int MapUID = 0; /// Unique Map ID (hash)

private:
bool HighgroundsEnabled = false; /// Map has highgrounds
bool HighgroundsEnabled = false; /// Map has highgrounds
};

/*----------------------------------------------------------------------------
Expand Down
147 changes: 71 additions & 76 deletions src/include/net_message.h
Expand Up @@ -54,7 +54,7 @@
class CNetworkHost
{
public:
CNetworkHost() { Clear(); }
CNetworkHost() = default;
size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
void Clear();
Expand All @@ -64,10 +64,10 @@ class CNetworkHost

bool IsValid() const { return (PlyNr != 0) || (PlyName[0] != '\0'); }

uint32_t Host; /// Host address
uint16_t Port; /// Port on host
uint16_t PlyNr; /// Player number
char PlyName[NetPlayerNameSize]; /// Name of player
uint32_t Host = 0; /// Host address
uint16_t Port = 0; /// Port on host
uint16_t PlyNr = 0; /// Player number
char PlyName[NetPlayerNameSize]{}; /// Name of player
};

ENUM_CLASS SlotOption : uint8_t {
Expand All @@ -79,10 +79,10 @@ ENUM_CLASS SlotOption : uint8_t {
#if USING_TOLUAPP
class ServerSetupStateRacesArray {
public:
ServerSetupStateRacesArray() : p(nullptr) {}
ServerSetupStateRacesArray() = default;
int8_t& operator[](int idx) { return p[idx].Race; }
int8_t& operator[](int idx) const { return p[idx].Race; }
SettingsPresets *p;
SettingsPresets *p = nullptr;
};
#endif

Expand Down Expand Up @@ -134,31 +134,31 @@ class CServerSetup
bool operator != (const CServerSetup &rhs) const { return !(*this == rhs); }
public:
Settings ServerGameSettings;
SlotOption CompOpt[PlayerMax]; /// Free slot option selection {"Available", "Computer", "Closed" }
uint8_t Ready[PlayerMax]; /// Client ready state
SlotOption CompOpt[PlayerMax]{}; /// Free slot option selection {"Available", "Computer", "Closed" }
uint8_t Ready[PlayerMax]{}; /// Client ready state
// Fill in here...

#if USING_TOLUAPP
// TODO: can be removed once tolua++ is gone
inline char get_ResourcesOption() { return (char)ServerGameSettings.Resources; }
inline char get_UnitsOption() { return (char)ServerGameSettings.NumUnits; }
inline char get_FogOfWar() { return (char)!ServerGameSettings.NoFogOfWar; }
inline char get_Inside() { return (char)ServerGameSettings.Inside; }
inline char get_RevealMap() { return (char)ServerGameSettings.RevealMap; }
inline char get_GameTypeOption() { return (char)ServerGameSettings.GameType; }
inline char get_Difficulty() { return (char)ServerGameSettings.Difficulty; }
inline char get_Opponents() { return (char)ServerGameSettings.Opponents; }
inline char set_ResourcesOption(char v) { return ServerGameSettings.Resources = v; }
inline char set_UnitsOption(char v) { return ServerGameSettings.NumUnits = v; }
inline char set_FogOfWar(char v) { return ServerGameSettings.NoFogOfWar = !v; }
inline char set_Inside(char v) { return ServerGameSettings.Inside = v; }
inline char set_RevealMap(char v) { return ServerGameSettings.RevealMap = (MapRevealModes)v; }
inline char set_GameTypeOption(char v) { return ServerGameSettings.GameType = (GameTypes)v; }
inline char set_Difficulty(char v) { return ServerGameSettings.Difficulty = v; }
inline char set_Opponents(char v) { return ServerGameSettings.Opponents = v; }
char get_ResourcesOption() const { return (char)ServerGameSettings.Resources; }
char get_UnitsOption() const { return (char)ServerGameSettings.NumUnits; }
char get_FogOfWar() const { return (char)!ServerGameSettings.NoFogOfWar; }
char get_Inside() const { return (char)ServerGameSettings.Inside; }
char get_RevealMap() const { return (char)ServerGameSettings.RevealMap; }
char get_GameTypeOption() const { return (char)ServerGameSettings.GameType; }
char get_Difficulty() const { return (char)ServerGameSettings.Difficulty; }
char get_Opponents() const { return (char)ServerGameSettings.Opponents; }
char set_ResourcesOption(char v) { return ServerGameSettings.Resources = v; }
char set_UnitsOption(char v) { return ServerGameSettings.NumUnits = v; }
char set_FogOfWar(char v) { return ServerGameSettings.NoFogOfWar = !v; }
char set_Inside(char v) { return ServerGameSettings.Inside = v; }
char set_RevealMap(char v) { return ServerGameSettings.RevealMap = (MapRevealModes)v; }
char set_GameTypeOption(char v) { return ServerGameSettings.GameType = (GameTypes)v; }
char set_Difficulty(char v) { return ServerGameSettings.Difficulty = v; }
char set_Opponents(char v) { return ServerGameSettings.Opponents = v; }

ServerSetupStateRacesArray racesArray;
inline ServerSetupStateRacesArray *get_Race() {
ServerSetupStateRacesArray *get_Race() {
if (racesArray.p == nullptr) {
racesArray.p = ((SettingsPresets*)ServerGameSettings.Presets);
}
Expand Down Expand Up @@ -202,7 +202,7 @@ enum _ic_message_subtype_ {
class CInitMessage_Header
{
public:
CInitMessage_Header() {}
CInitMessage_Header() = default;
CInitMessage_Header(unsigned char type, unsigned char subtype) :
type(type),
subtype(subtype)
Expand All @@ -215,14 +215,14 @@ class CInitMessage_Header
size_t Deserialize(const unsigned char *p);
static size_t Size() { return 2; }
private:
unsigned char type;
unsigned char subtype;
unsigned char type = 0;
unsigned char subtype = 0;
};

class CInitMessage_Hello
{
public:
CInitMessage_Hello() {}
CInitMessage_Hello() = default;
explicit CInitMessage_Hello(const char *name);
const CInitMessage_Header &GetHeader() const { return header; }
std::vector<unsigned char> Serialize() const;
Expand All @@ -231,9 +231,9 @@ class CInitMessage_Hello
private:
CInitMessage_Header header;
public:
char PlyName[NetPlayerNameSize]; /// Name of player
int32_t Stratagus; /// Stratagus engine version
uint32_t Version; /// Lua files version
char PlyName[NetPlayerNameSize]{}; /// Name of player
int32_t Stratagus = 0; /// Stratagus engine version
uint32_t Version = 0; /// Lua files version
};

class CInitMessage_Config
Expand All @@ -247,7 +247,7 @@ class CInitMessage_Config
private:
CInitMessage_Header header;
public:
uint8_t clientIndex; /// index of the receiving client in the compacted host array
uint8_t clientIndex = 0; /// index of the receiving client in the compacted host array
CNetworkHost hosts[PlayerMax]; /// Participant information
};

Expand All @@ -262,7 +262,7 @@ class CInitMessage_EngineMismatch
private:
CInitMessage_Header header;
public:
int32_t Stratagus; /// Stratagus engine version
int32_t Stratagus = 0; /// Stratagus engine version
};

class CInitMessage_LuaFilesMismatch
Expand Down Expand Up @@ -290,16 +290,16 @@ class CInitMessage_Welcome
private:
CInitMessage_Header header;
public:
CNetworkHost hosts[PlayerMax]; /// Participants information
uint16_t NetHostSlot; /// slot for the receiving host in the server host array
int32_t Lag; /// Lag time
int32_t gameCyclesPerUpdate; /// Update frequency
CNetworkHost hosts[PlayerMax]{}; /// Participants information
uint16_t NetHostSlot = 0; /// slot for the receiving host in the server host array
int32_t Lag = 0; /// Lag time
int32_t gameCyclesPerUpdate = 0; /// Update frequency
};

class CInitMessage_Map
{
public:
CInitMessage_Map() {}
CInitMessage_Map() = default;
CInitMessage_Map(const char *path, uint32_t mapUID);
const CInitMessage_Header &GetHeader() const { return header; }
std::vector<unsigned char> Serialize() const;
Expand All @@ -308,33 +308,33 @@ class CInitMessage_Map
private:
CInitMessage_Header header;
public:
char MapPath[256];
uint32_t MapUID; /// UID of map to play.
char MapPath[256]{};
uint32_t MapUID = 0; /// UID of map to play.
};

class CInitMessage_MapFileFragment
{
public:
CInitMessage_MapFileFragment() {}
CInitMessage_MapFileFragment() = default;
CInitMessage_MapFileFragment(const char *path, const std::vector<char> &data, uint32_t Fragment);
CInitMessage_MapFileFragment(uint32_t Fragment);
explicit CInitMessage_MapFileFragment(uint32_t Fragment);
const CInitMessage_Header &GetHeader() const { return header; }
std::vector<unsigned char> Serialize() const;
void Deserialize(const unsigned char *p);
static size_t Size() { return CInitMessage_Header::Size() + 384 + 1 + 2 + 4; }
private:
CInitMessage_Header header;
public:
char Data[384]; // path directly followed by data fragment
uint8_t PathSize;
uint16_t DataSize;
uint32_t FragmentIndex;
char Data[384]{}; // path directly followed by data fragment
uint8_t PathSize = 0;
uint16_t DataSize = 0;
uint32_t FragmentIndex = 0;
};

class CInitMessage_State
{
public:
CInitMessage_State() {}
CInitMessage_State() = default;
CInitMessage_State(int type, const CServerSetup &data);
const CInitMessage_Header &GetHeader() const { return header; }
std::vector<unsigned char> Serialize() const;
Expand Down Expand Up @@ -427,18 +427,18 @@ enum _extended_message_type_ {
class CNetworkCommand
{
public:
CNetworkCommand() : Unit(0), X(0), Y(0), Dest(0) {}
CNetworkCommand() = default;
void Clear() { this->Unit = this->X = this->Y = this->Dest = 0; }

size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
static size_t Size() { return 2 + 2 + 2 + 2; }

public:
uint16_t Unit; /// Command for unit
uint16_t X; /// Map position X
uint16_t Y; /// Map position Y
uint16_t Dest; /// Destination unit
uint16_t Unit = 0; /// Command for unit
uint16_t X = 0; /// Map position X
uint16_t Y = 0; /// Map position Y
uint16_t Dest = 0; /// Destination unit
};

/**
Expand All @@ -447,17 +447,17 @@ class CNetworkCommand
class CNetworkExtendedCommand
{
public:
CNetworkExtendedCommand() : ExtendedType(0), Arg1(0), Arg2(0), Arg3(0), Arg4(0) {}
CNetworkExtendedCommand() = default;

size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
static size_t Size() { return 1 + 1 + 2 + 2 + 2; }

uint8_t ExtendedType; /// Extended network command type
uint8_t Arg1; /// Argument 1
uint16_t Arg2; /// Argument 2
uint16_t Arg3; /// Argument 3
uint16_t Arg4; /// Argument 4
uint8_t ExtendedType = 0; /// Extended network command type
uint8_t Arg1 = 0; /// Argument 1
uint16_t Arg2 = 0; /// Argument 2
uint16_t Arg3 = 0; /// Argument 3
uint16_t Arg4 = 0; /// Argument 4
};

/**
Expand All @@ -480,14 +480,14 @@ class CNetworkChat
class CNetworkCommandSync
{
public:
CNetworkCommandSync() : syncSeed(0), syncHash(0) {}
CNetworkCommandSync() = default;
size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
static size_t Size() { return 4 + 4; };

public:
uint32_t syncSeed;
uint32_t syncHash;
uint32_t syncSeed = 0;
uint32_t syncHash = 0;
};

/**
Expand All @@ -496,13 +496,13 @@ class CNetworkCommandSync
class CNetworkCommandQuit
{
public:
CNetworkCommandQuit() : player(0) {}
CNetworkCommandQuit() = default;
size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
static size_t Size() { return 2; };

public:
uint16_t player;
uint16_t player = 0;
};

/**
Expand All @@ -511,14 +511,14 @@ class CNetworkCommandQuit
class CNetworkSelection
{
public:
CNetworkSelection() : player(0) {}
CNetworkSelection() = default;

size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
size_t Size() const;

public:
uint16_t player;
uint16_t player = 0;
std::vector<uint16_t> Units; /// Selection Units
};

Expand All @@ -530,20 +530,15 @@ class CNetworkSelection
class CNetworkPacketHeader
{
public:
CNetworkPacketHeader()
{
Cycle = 0;
memset(Type, 0, sizeof(Type));
OrigPlayer = 255;
}
CNetworkPacketHeader() = default;

size_t Serialize(unsigned char *buf) const;
size_t Deserialize(const unsigned char *buf);
static size_t Size() { return 1 + 1 + 1 * MaxNetworkCommands; }

uint8_t Type[MaxNetworkCommands]; /// Commands in packet
uint8_t Cycle; /// Destination game cycle
uint8_t OrigPlayer; /// Host address
uint8_t Type[MaxNetworkCommands]{}; /// Commands in packet
uint8_t Cycle = 0; /// Destination game cycle
uint8_t OrigPlayer = 255; /// Host address
};

/**
Expand Down

0 comments on commit 310fd08

Please sign in to comment.