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Playing around with biome generation, might become something more, who knows.

Contact me on Discord va#9904 for any questions you may have.

Roadmap

  • chunks generate when camera moves around
  • biome specific trees / rocks
  • add more color variety to the water
  • make a game out of this?

Contributing

Looking for help with

  • Improving performance speeds of world generation code
  • Making the code look more human readable
  • Tackling the projects current issues

Project Setup

  1. Install Godot 4 Beta 10 Mono (C#)
  2. Install .NET SDK 6.0
  3. Install .NET Framework 4.7.2
  4. In Godot Editor > Editor Settings > Mono > Builds: Make sure Build Tool is set to dotnet CLI

License

Project

This project is under the MIT license

Assets

Assets from OpenGameArt.org will eventually be used with the CC0 license.

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Playing around with biomes, might turn into something more, who knows.

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