Issues: Unity-Technologies/com.unity.netcode.gameobjects
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NetworkTransform sends wrong initial position to remote clients, and this error can persist
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2913
opened May 2, 2024 by
zachstronaut
SpawnManager.InstantiateAndSpawn doesn't Instantiate on Server
priority:high
stat:import
type:bug
Bug Report
#2911
opened May 1, 2024 by
AsmPrgmC3
Received a packet with an invalid hash
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2910
opened Apr 30, 2024 by
TehSethalophagus
Received a packet with an invalid hash
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2909
opened Apr 30, 2024 by
TehSethalophagus
Interpolation causes collider "slides" a little when bump into each other
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2907
opened Apr 30, 2024 by
onigumo69
Interpolation causes collider related out-of-sync
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:support
Questions or other support
#2905
opened Apr 29, 2024 by
zachstronaut
Granting the Distributed Authority Host ownership of a gameobject from a remote client erronously triggers a warning
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2904
opened Apr 28, 2024 by
Yoraiz0r
NetworkRigidbody never syncs velocity, especially problematic for Distributed Authority
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
type:feature 2.0.0
New NGO 2.0.0 feature, request or improvement
#2903
opened Apr 28, 2024 by
Yoraiz0r
Overridden Rpc function with SendTo.Everyone gets called twice when calling the base function
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2902
opened Apr 27, 2024 by
unnanego
Packet received with invalid Hash value
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2901
opened Apr 26, 2024 by
villeruokonen
Multiplayer Play Mode 1.0 fails to reload domain under specific circumstances
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2900
opened Apr 26, 2024 by
Yoraiz0r
Distributed Authority NetworkTransform errors after claiming transferrable ownership
priority:medium
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2897
opened Apr 25, 2024 by
Yoraiz0r
Unnecessary GC in Multiplayer Tools & Unity Transport
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2896
opened Apr 25, 2024 by
Yoraiz0r
Issue when using Unity 2021.3.37f1 and the latest version of Netcode - receiving invalid has codes sends my players flying
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2894
opened Apr 22, 2024 by
NewDeveloper911
Corrupted network batch on client during stress testing (Received a packet with an invalid Hash Value.)
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2893
opened Apr 21, 2024 by
SamTheBay
Scene network objects are broken on first "enter playmode" using disabled scene reload in editor
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2892
opened Apr 21, 2024 by
Yoraiz0r
2.0.0-exp2 Distributed Authority has some undue GC every frame
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2891
opened Apr 21, 2024 by
Yoraiz0r
Is it posible to implement ServerRewind with NetworkTransform?
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:support
Questions or other support
#2890
opened Apr 19, 2024 by
Fernandolv123
Network Transform synchronized wrong position when WorldPositionStays is false
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2888
opened Apr 18, 2024 by
AsmPrgmC3
NetworkTransform can't be disabled via MonoBehaviour's enabled property, results in NT TICK DUPLICATE
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2886
opened Apr 17, 2024 by
zachstronaut
FastBufferReader does not respect ArraySegment.Offset
priority:high
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2885
opened Apr 17, 2024 by
Risord
AnticipatedNetworkTransform 🫣 and RigidBody
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:support
Questions or other support
#2883
opened Apr 13, 2024 by
Maclay74
AutoObjectParentSync for in-scene GameObjects sets wrong parents after stopping and restarting host
priority:high
stat:awaiting response
Status - Awaiting response from author.
stat:imported
Issue is tracked internally at Unity
type:bug
Bug Report
#2882
opened Apr 12, 2024 by
ArjanSioux
Network config never the same with parallel sync
stat:awaiting response
Status - Awaiting response from author.
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:bug
Bug Report
#2881
opened Apr 12, 2024 by
Imitater967
How to implement replicas in MMO? That is, some players enter another scene without affecting other players
stat:awaiting triage
Status - Awaiting triage from the Netcode team.
type:feature
New feature, request or improvement
#2880
opened Apr 12, 2024 by
9death
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