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Changed Ashley from Engine to PooledEngine #109

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@pribasv pribasv commented Sep 15, 2016

The code modifies overlap2d-runtime to use Ashley's PooledEngine instead of Engine to improve GC cycles. Entities are instantiated by EntityPool in PooledEngine. Also most Componets are, when ever it's possible, instantiated from ComponentPool in PooledEngine.

Most Component instantiation has been removed and replaced by pooled components from PooledEngine. All entities are now also instantiated from pool.
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