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CGbR - Code dynamic, run static

Join the chat at https://gitter.im/Toxantron/CGbR NuGet Build status Coverage Status license

A lot of frameworks and libraries in .NET use reflection to find classes, look for attributes, read properties etc. and with no doubt reflection is a powerful tool. It does however come at the price of performance. On the other hand static C# performs incredibly well when it can be fully compiled but no one really wants to take the time of writing fast boilerplate code over and over again.

The idea of CGbR (Code Generator beats Reflection) is to combine these two offering a reflection similar API but performing dynamic parsing operations in the pre-build stage. Using C# partial classes it generates a file <file_name>.Generated.cs that contains performance optimized non-dynamic C# methods and properties based on attributes and interfaces defined in the original class. This makes it the perfect choice for performance critical applications, limited hardware capabilties and embedded projects with AOT compilation.

Quick links:

  1. Modes of operation
  2. Serialization
  1. Cloneable
  2. Dependency Injection
  3. Generated UI
  4. Developers

Modes of operations

The tool supports 3 modes of operation. It can run on a single file or a project/solution directory. The first one is meant to be used within VisualStudio as a custom tool for a single file and the others are used as pre-build events or build targets. Choice is made automatically based on the first argument. For filepathes the file mode is chosen and the others look for a ".csproj" or ".sln" file in the given path.

File Mode

In the File Mode CGbR operates on a single file only. Instead of a configuration it requires a couple of arguments. The first argument is obviously the file path. Next cames the name of the parser and all following arguments are interpreted as generator names. Right now it does not support extension libraries. This might look like this: $ cgbr.exe Messages/MyMessage.cs Regex BinarySerializer

Project mode

In the Project Mode CGbR operates on the entire directory recursively. Parsers and Generators are selected by a cgbr.json config file with the following structure. This is the default mode activated by adding the nuget package. With each build the generated files are created and must be included into the project. You can configure which generators are active and which are not. CGbR can be extended with libraries that provide implementations of ILocalGenerator or IGlobalGenerator. File paths in the config are relative from the directory that contains the ".sln"-file.

{
  "Enabled": true,
  "Mappings": [
    {
      "Extension": ".cs",
      "Parser": "Regex"
    }
  ],
  "LocalGenerators": [
    {
      "Name": "BinarySerializer",
      "IsEnabled": true
    }
  ],
  "GlobalGenerators": [
  ],
  "Extensions": [
     "bin\\ExtensionLib.dll" 
  ]
}

Serialization

The perfect usage scenario and actually the origin of CGbR is serializing and deserializing objects. In the original project performance gains from generated static code over the original reflection API were somewhere between factor of 100 and 700. Sample code can be found in the benchmarks comparing the different serializers.

Binary DataContract Serializer

The binary DataContract serializer target generates code that maps single objects or object structure onto byte arrays. It has literally zero overhead by using the class definition as a scheme to determine which byte represents which property. The code was optimized over several iterations and will create serialize/deserialize objects of binary size of around 1500 bytes in a matter of less then 30 micro seconds.

Concept: Consider the following classes input for the serializer

[DataContract]
public partial class Root
{
	[DataMember]
	public int Id { get; set; }
	
	[DataMember]
	public ushort Number { get; set; }
	
	[DataMember]
	public Partial[] Partials { get; set; }
	
	
	[DataMember]
	public double Price { get; set; }
}

[DataContract]
public partial class Partial
{
	[DataMember]
	public byte Index { get; set; }
	
	[DataMember]
	public long BigValue { get; set; }
}

The resulting array would look like this:

Position Property Length
0 - 3 Id 4
4 - 5 Number 2
6 - 7 Partials.Length 2
8 Partial[0].Index 1
9 - 16 Partial[0].BigValue 8
17 Partial[1].Index 1
18 - 25 Partial[1].BigValue 8
... ...
8 + n*9 Price 8

JSON DataContract Serializer

Another serializer is the JSON serializer. It is not build from scratch but rather builds on the popular Json.NET from Newtonsoft. While writing JSON is done directly it uses JsonReader classes to parse the string. It replaces the reflection serializer classes with generated serialize and deserialize methods. Please refer to the benchmarks for further information.

Cloneable

CGbR can generate methods to create a deep or shallow copy of an object. After adding the nuget package you need the following config:

{
  "Enabled": true,
  "Mappings": [
    {
      "Extension": ".cs",
      "Parser": "Regex"
    }
  ],
  "LocalGenerators": [
    {
      "Name": "Cloneable",
      "IsEnabled": true
    }
  ],
  "GlobalGenerators": [
  ]
}

For every partial class that implements ICloneable interface a partial class is generated with a Clone(bool deep) method. In order to work you class needs an empty default constructor. Because the partial class has full access, it can be a private constructor.

public partial class Root : ICloneable
{
    public Root(int number)
    {
        _number = number;
    }
    private int _number;

    public Partial[] Partials { get; set; }

    public IList<ulong> Numbers { get; set; }

    public object Clone()
    {
        return Clone(true);
    }

    private Root()
    {
    }
} 

public partial class Root
{
    public Root Clone(bool deep)
    {
        var copy = new Root();
        // All value types can be simply copied
        copy._number = _number; 
        if (deep)
        {
            // In a deep clone the references are cloned 
            var tempPartials = new Partial[Partials.Length];
            for (var i = 0; i < Partials.Length; i++)
            {
                var value = Partials[i];
                value = value.Clone(true);
                tempPartials[i] = value;
            }
            copy.Partials = tempPartials;
            var tempNumbers = new List<ulong>(Numbers.Count);
            for (var i = 0; i < Numbers.Count; i++)
            {
                var value = Numbers[i];
                tempNumbers.Add(value);
            }
            copy.Numbers = tempNumbers;
        }
        else
        {
            // In a shallow clone only references are copied
            copy.Partials = Partials; 
            copy.Numbers = Numbers; 
        }
        return copy;
    }
}

Dependency Injection

CGbR can also be used to generate dependency injection.

Generated UI

CGbR could also be used to generate XAML or Forms based on class definitions.

Developers

CGbR comes with a couple of generators pre-packeged, but you can write your own generators and let CGbR execute them as well. All you need is a class library project that references the CGbR-Extend nuget package. Within this libary you create implementations of ILocalGenerator or IGlobalGenerator.

A simple example might look like this:

public class ExtendedGenerator : ILocalGenerator
{
    public string Name { get; } = "TestGenerator";
    public string[] Usings { get; } = { "System" };
    public string[] Interfaces { get; } = {};


    public bool CanExtend(ClassModel model)
    {
        return true;
    }

    public string Extend(ClassModel model)
    {
        return $"        // Size of { model.Name }\n" +
               $"        public int Size {{ get; }} = 5;";
    }
}

Than reference the path to this libary in the cgbr.json of the project. The path must be relative to the directory of your solution.

{
  "Extensions": [
    "bin\\ExtensionLib.dll"
  ]
}

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The CGbR project combines the flexibility of reflection with the speed of native code.

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