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Celluloid::Eventsource

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An EventSource client based off Celluloid::IO.

Specification based on EventSource

Installation

Add this line to your application's Gemfile:

gem 'celluloid-eventsource'

And then execute:

$ bundle

Or install it yourself as:

$ gem install celluloid-eventsource

then somewhere in your project:

require 'celluloid/eventsource'

Usage

Initializing a new Celluloid::EventSource object will create the connection:

es = Celluloid::EventSource.new("http://example.com/")

Messages can be received on events such as on_open, on_message and on_error.

These can be assigned at initialize time

es = Celluloid::EventSource.new("http://example.com/") do |conn|
  conn.on_open do
    puts "Connection was made"
  end

  conn.on_message do |event|
    puts "Message: #{event.data}"
  end

  conn.on_error do |message|
    puts "Response status #{message[:status_code]}, Response body #{message[:body]}"
  end

  conn.on(:time) do |event|
    puts "The time is #{event.data}"
  end
end

To close the connection #close will shut the socket connection but keep the actor alive.

Event Handlers

Event handlers should be added when initializing the eventsource.

Warning To change event handlers after initializing there is a Gotcha. Celluloid sends messages to actors through thread-safe proxies.

To get around this, use wrapped_object to set the handler on the actor but be aware of the concequences.

es.wrapped_object.on_messsage { |message| puts "Different #{message}" }

This same concept applies for changing the url of the eventsource.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

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Celluloid implementation of Server Sent Events

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