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Don't call assertions until after we've concluded test framework tink…
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…ering in core test (#718)
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mvandervoord committed Mar 31, 2024
1 parent c444b63 commit 3cbe499
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion test/tests/test_unity_core.c
Expand Up @@ -300,8 +300,8 @@ void testFailureCountIncrementsAndIsReturnedAtEnd(void)
startFlushSpy();
savedGetFlushSpyCalls = getFlushSpyCalls();
UnityConcludeTest();
TEST_ASSERT_EQUAL(0, savedGetFlushSpyCalls);
endPutcharSpy();
TEST_ASSERT_EQUAL(0, savedGetFlushSpyCalls);
TEST_ASSERT_EQUAL(savedFailures + 1, Unity.TestFailures);
#if defined(UNITY_OUTPUT_FLUSH) && defined(UNITY_OUTPUT_FLUSH_HEADER_DECLARATION)
TEST_ASSERT_EQUAL(1, getFlushSpyCalls());
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