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Generals Zero Hour Ranked Maps

This repository contains all Generals Zero Hour Ranked Maps.

How to contribute as Map Creator

Please create GitHub Account with identifiable community nickname and fork this repository. You can then add or change maps in candidate folder. When done, please create a Pull Request and reposity owner will accept it after review.


All maps must adhere to the following standards for future ranking:

  1. Has fair map layout that gives all players and teams equal chance of winning
  2. Has functional AI on all spawn points
  3. Has no usable cars
  4. Has natural ambient light and shadows
  5. Has natural ambient sounds
  6. Trees need to be crushable
  7. Has no campaign sounds or scripts
  8. Has no graphics that belong to real or fictional characters, groups, organizations
  9. Has correct map credits in short text line or no credits (*1)
  10. Title text must not show longer than 8 seconds and must not start later than 0 seconds after map entry
  11. Has no map.ini changes that carry over to other maps
  12. Map name fits the naming style of Official Maps
  13. Map name can contain spaces, most words start with capital letters
  14. Map name must not contain any tags or keywords other than those required for Ranked Maps
  15. Map name ends with vX tag where v stands for version and X is a number
  16. Zero Hour map name contains ZH tag before vX tag
  17. Map preview image must be default generated, unless map requires a custom thumbnail to explain slot usage
  18. Map preview image must not exceed 65536 bytes, unless map requires a special thumbnail
  19. Supply pile money value must not exceed 3750 $
  20. Supply stash money value should not exceed 30000 $, but if it does, supply stash needs to be highlighted for being high value
  21. Uses houses with fully functional fire port setups (*2)
  22. Uses rotations for Tech Buildings that properly show their flag for the default camera (*3)

*1 Two styles are accepted: "Map created by MAPCREATOR" and "MAPNAME, by MAPCREATOR". Map name must not have ZH and vX tag.

*2 Affects many buildings. Bugged states also vary depending on Damages, Daylight and Weather. If a grarrisonable house with missing fire ports is used, then the terrain around this house must be flat and/or the house must be elevated to reduce chances of its occupants damaging themselves when their missiles spawn at position 0,0,0 of the bugged house.

*3 Tech Buildings include: Oil Derrick, Refinery, Artillery Platform, Hospital, Repair Bay.

How to contribute as Map Tester

Please create GitHub Account with identifiable community nickname and download maps you want to test from this website and repository. When problem with map is found, you can post it in the Issues (https://github.com/xezon/GeneralsRankedMaps/issues) section. Please tag map class, type and name in at begin of any issue report:

[Candidate 1v1 The Map Name] Water is red and not blue

[Candidate 2v2 Hotel Prince Kassad] Oil Derrick cannot be destroyed

Core files and folders

Folder/subfolder/file Description
backlog Contains all maps that do not qualify for ranked maps. Maps can be edited.
candidate Contains all maps that are being evaluated to qualify for ranked maps. Maps can be edited.
release Contains all maps that are ranked and final. Maps cannot be edited. New map versions will qualify for GenTool Auto Download.
maps_1v1_zh Contains all 1v1 (2 player) maps
maps_2v2_zh Contains all 2v2 (4 player) maps
maps_3v3_zh Contains all 3v3 (6 player) maps
maps_4v4_zh Contains all 4v4 (8 player) maps
maps_fun_zh Contains all fun maps
release/MAKE_Maps_1v1_ZH.bat Creates ZIP file with all 1v1 maps downloaded and installed by GenTool
release/MAKE_Maps_2v2_ZH.bat Creates ZIP file with all 2v2 maps downloaded and installed by GenTool
release/MAKE_Maps_3v3_ZH.bat Creates ZIP file with all 3v3 and fun maps downloaded and installed by GenTool
release/MAKE_Maps_All_Ranked_ZH.bat Creates ZIP file with all maps that are ranked with GenTool & Shatabrick

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