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Releases: TeamLapen/Vampirism

Release of v1.9 for MC 1.16

01 Nov 22:46
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Release of v1.8.11 for MC 1.16

03 Oct 15:01
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  • Fix oblivion task accepting any potion
  • Fix rare crash related to biome registration

Release of v1.8.1 for MC 1.16

30 Aug 20:45
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Important

All world gen related config is now in COMMON config. Old values elsewhere are ignored.
This affects biome and mob spawn rates, hunter tent separation and village separation

Vampire Armor

  • Vampires have natural armor when not wearing armor
  • The amount of armor scales between iron and diamond from level 1 to level 14
  • This natural armor does not stack with additionally worn armor
  • If wearing heavy armor (anything stronger than leather) your vampire specific speed and attack speed buff will be cut by half
  • Armor enchantments can be applied to (not yet rendered) stylish vampire clothing that can be equipped in the armor slots
  • After respawning the armor will take some time to fully regenerate
  • Vampires can wear new vampire clothing, that does not provide any protection but is enchantable

Vampire Immortality

  • Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (DBNO) state where they can still be hit, but are ignored by mobs
  • After some regeneration (timeout) phase, they can choose to resurrect. Alternatively, they can always decide to die and respawn instead
  • After resurrecting vampires are weakened and instantly die when they are killed again in the next few minutes (neonatal effect)
  • While DBNO vampire can be immediately finished using vampire killing weapons like stake, holy water or fire

Vampire Accessories

  • Vampires can now equip accessories (ring, amulet and obi belt) which give buffs (and debuffs) and can even modify certain skills
  • There are many different effects and combinations of effects and you can try to collect the perfect set of ring, amulet and obi belt
  • In total there are much more than 100.000 possible combinations, even though many are similar.
  • Accessories cannot be unequipped and are destroyed if another is equipped in the same slots
  • Upon respawning (after death) accessories take a random amount of damage and eventually break
  • Certain accessories can for example change the dark blood projectile to a short range 360° attack

Task changes

  • Added Vampirism Menu as quest screen and hub for other screens
  • Non unique tasks now expire after some time
  • Show last known location of faction representative that offered a task

Balancing

  • Vampire swords can be enchanted with most enchantments now
  • Enhanced Hunter Coat now buffs hunter disguise and give bonus looting
  • Reduce minion upgrade diamond price
  • Remove vampire bite attack
  • Don't prevent disguised hunters from interacting/attacking but instead break their disguise
  • Vampire invisibility also hides armor, items and shadow
  • Garlic beacon has an activation delay
  • Garlic beacon finder item allows vampires to more easily locate garlic beacons
  • Hunter player blood is no longer poisonous
  • Hunter chest armor prevents feeding

Faction Raids

  • NPC raids can now be triggered by walking into a village with a vampire/hunter bad omen effect
  • Bad omen effect can be obtained by killing rare vampire/hunter creatures that carry a banner
  • Added rewards for defending a village
  • Different raid strengths and rewards
  • Village captures do not require a player to be inside the village bounds
  • Reworked "boss bar"
  • Updated raid sequence

Skill changes

  • Reordered some hunter skills
  • Changed attack damage and speed skills
  • Removed vampire vista skill
  • New skill that allows reducing neonatal duration
  • New skill that reduces timeout before resurrecting in DBNO

Textures and decorative blocks

  • New decorative blocks by the 1LiterZinalco and Oreo365
  • New hunter textures by Random2325
  • New textures by DimensionPainter
  • New vampire sword model by Shumnik
  • New hunter axe model by Random

Other

  • Changelog chapter in GuideBook summarizing the major changes
  • Skeletons no longer attack vampires and creeper always flee
  • Vampire minions should try to avoid the sun if there current task permits it
  • Minions should consume food/blood items in their offhand to heal
  • Blood projectile fine-tuning
  • Allow curing converted villagers and creatures with an Infested Apple similar to curing zombie villagers
  • Add training dummy to determine damage and DPS
  • Preview appearance when hovering over a skin/eye type
  • Updated vampire book content
  • Use correct appropriate model (steve/alex) for vampire and minions texture
  • Allow binding higher level vampires as minions
  • Fix village capture AI requiring line of sight and make sure advanced entities participate in a capture event
  • New minion related and other advancements
  • Reset skills by consuming Potion of Oblivion instead of loosing a level
  • Allow resetting minion stats by giving them a Potion of Oblivion
  • Change totem beam visibility (only during capture)
  • Totem of Undying now gives fire protection and sunscreen
  • Update item tooltips
  • Add third action keybinding option
  • Many performance optimization
  • Bat mode does not change the players health anymore, instead it removes any armor effect and doubles incoming damage
  • Fix bite/feed permission
  • Fix crashes
  • Replace all coremods with mixins
  • Cleanup
  • Refined commands
  • Update GuideBook for 1.8
  • Allow naturally generated villages be enlarged (when vampirism villages)
  • Allow floating point values for skillPointsPerLevel
  • Don't show accessory slots for hunters
  • Add faction changed event to API
  • Render second skin layer for basic hunters
  • Add faction log marker
  • Fix unique tasks (e.g. lord) not being acceptable after timeout
  • Allow zero weight for forest biome
  • Fix crash related to hunter minion skin
  • Migrate to official Mojang mappings
  • Fix feeding adapter quest not recognizing imob hunter kills
  • Fix crash with research table
  • Add converted donkey and mule
  • Fix SelectMinionScreen always choosing the first of multiple identically named minions
  • Improve strings (@Brun333rp)

Release Version 1.6.0 for Minecraft 1.14

04 May 23:33
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Finally.
With Guide-API-VP support

First beta of v1.6.0 for MC 1.15

04 May 23:25
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Pre-release
v1.6.0-beta.1-1.15

Guide book fixes

Beta 1 of 1.6.0 for Minecraft 1.14

23 Feb 14:20
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First beta for MC 1.14

I cannot list the all changes compared to the Minecraft 1.12 version (1.6.0).

There are not many new features compared to the 1.12 version (except for a disabled-by-default sun-protection umbrella).
In general many many many things have been rewritten, cleaned up and improved.

Release Version 1.6.0 for Minecraft 1.12

23 Feb 14:18
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1.6.0

Introduction

Even though this is a major version bump, this does not bring that many new features :/
But some assets have been moved, so texture packs made for 1.5 might not perfectly work with this, hence the version bump.

Changes

  • A lot of new textures by tinkerhatwill, dimensionpainter, Alis and S_olace!
  • Prevent vampire finisher skill from destroying armor #580
  • Fix automatic blood bottle -> glass bottle conversion
  • Biting undead creatures no longer gives you poison
  • Make spitfire arrows require less lava
  • Make vampire killer arrows slightly cheaper
  • Fix advanced bite skill
  • Fix arrow frugality calculation and allow applying this to normal crossbows
  • Freeze potion now uses new potion effect to actually freeze the playesrr
  • Fix pigmen attacking non vampires #572
  • Allow destroying totem of destroyed village
  • Allow garlic bread to cure sanguinare
  • Fix playerCanTurnPlayer config
  • Ceil displayed charged/trained values for vampire swords #583
  • Remove unnecessary log messages
  • Fix rare crash
  • Fix shapeless recipe display in JEI

Version 1.5.0 for Minecraft 1.12

13 Jun 16:36
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Vs 1.5.0-beta.3

  • Fixed duplicate converted villagers #438
  • Fixed transparency rending issue #437
  • Extended converted horse functionality to allow taming and riding #426
  • Render outer head layer for vampire eyes
  • Added permission checks (which might work with SpongeForge at some point)

Vs 1.4

Village Rework

  • Villages work completely different now. Instead of being protected by hunter they belong to a faction or are completely neutral
  • They can be overtaken in a siege
  • They grant benefits to the controlling factions (special merchants, no sundamage, immune villagers, etc.)
  • New dual block structure (village totem)
  • About every second generated village is already controlled by a certain faction
  • Slowly replace surface blocks in vampire controlled villages

NPC actions

  • NPCs (vampire, hunter) are now able to make use of some skills
  • The higher the level the more skills they can use
  • Actions are enabled depending on the situation and have a cooldown
  • There are a few classes of entities (e.g. "Assassin", "Tank", "Support") which have different sets of skills
  • Makes NPC fights a little bit more interesting/unique

New feeding process (vampire)

  • Instead of immediately taking a small amount of blood at an instant, feeding is now a process
  • It slowly drains blood from the victim which is held in place for the time
  • Feeding can be aborted at any time

Vampires souls (hunter)

  • If defeating vampires with a hunter weapon (stake, axe, crossbow, ...) they will drop a vampire soul orb
  • They can be traded with a hunter expert in hunter villages for valuable items

General

Vampire

  • Advanced bite skill: Suck blood more effectively and stop feeding just before taking the last drip
  • Improved blood vision: Also see garlic infused entities (e.g. hunter entities)
  • Damage limiter skill: Temporarily cap damage from most sources at a certain amount so you cannot be defeated in one hit by strong enemies

Hunter

  • Vampire awareness skill: Detect the presence of nearby vampires

Minor

  • New advancements
  • Fixed splash potion icons
  • Added dedicated icons for certain armor/tiers
  • Modified hunter armor poison so vampires cannot abuse other mods to avoid poison
  • Added skill icon to inventory
  • Balancing changes (longer invisibility, higher TP reach)
  • Better vampire cloak
  • Vampire swords can be repaired
  • Updated hunter axe model
  • Improved vampire biome fog rendering
  • Limit number of spawned creatures per day for hunter tents
  • Fix command permissions
  • Allow disabling FOV change caused by speed buff received as a vampire
  • Fix advanced player skins not loading
  • Don't kill player when reverting to normal human in hardcore mode
  • Bat mode health is configurable now
  • Garlic plants give garlic effect to vampires
  • More config options
  • Fixes
  • More fixes
  • Even more fixes
  • New bugs

Beta 1 Version 1.5.0 for Minecraft 1.12

16 Apr 21:35
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Pre-release

Changes vs 1.4

Village Rework

  • Villages work completely different now. Instead of being protected by hunter they belong to a faction or are completely neutral
  • They can be overtaken in a siege
  • They grant benefits to the controlling factions (special merchants, no sundamage, immune villagers, etc.)
  • New dual block structure (village totem)
  • About every second generated village is already controlled by a certain faction

NPC actions

  • NPCs (vampire, hunter) are now able to make use of some skills
  • The higher the level the more skills they can use
  • Actions are enabled depending on the situation and have a cooldown
  • There are a few classes of entities (e.g. "Assassin", "Tank", "Support") which have different sets of skills
  • Makes NPC fights a little bit more interesting/unique

New feeding process (vampire)

  • Instead of immediately taking a small amount of blood at an instant, feeding is now a process
  • It slowly drains blood from the victim which is held in place for the time
  • Feeding can be aborted at any time

Vampires souls (hunter)

  • If defeating vampires with a hunter weapon (stake, axe, crossbow, ...) they will drop a vampire soul orb
  • They can be traded with a hunter expert in hunter villages for valuable items

General

Vampire
  • Advanced bite skill: Suck blood more effectively and stop feeding just before taking the last drip
  • Improved blood vision: Also see garlic infused entities (e.g. hunter entities)
  • Damage limiter skill: Temporarily cap damage from most sources at a certain amount so you cannot be defeated in one hit by strong enemies
Hunter
  • Vampire awareness skill: Detect the presence of nearby vampires
Minor
  • New advancements
  • Fixed splash potion icons
  • Added dedicated icons for certain armor/tiers
  • Added skill icon to inventory
  • Better vampire cloak
  • Vampire swords can be repaired
  • Limit number of spawned creatures per day for hunter tents
  • Bat mode health is configurable now
  • Garlic plants give garlic effect to vampires
  • More config options
  • Fixes
  • More fixes
  • Even more fixes
  • New bugs

Release Version 1.4 for Minecraft 1.12.2

25 Apr 08:50
17fd7d8
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Replace potion in night vision potion types with modded one.

Closes #290

(cherry picked from commit 1baf81a)