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Overview

This project is aimed to squeze the last bit of fps possible form moder OpenGL. API is locked on OpenGL 4.5. Project is intended to provide answare how much close we can aproach Vulkan performance. Keeping this in ming I wil implement side by side a Vulkan API.

Used libs

  • AssImp
  • ImGui
  • GLFW
  • GLM

Used OpenGL tech

  • glMultiDrawElementsIndirect

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