Conways Game Of Life using Compute shaders. Written in C++ and GLSL using the BGFX API. It runs entirely on the GPU using compute shaders. Pingponging between two texures A and B. On even frames the compute shader reads from A and writes to B, displaying B. On odd frames vice versa. Tested on OSX but should compile on linux/windows with small modifications. Code is largely uncommented, no support will be provided, use as is.
Conways Game Of Life using compute shaders and BGFX
License
SuperSimon81/cgol_compute
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Conways Game Of Life using compute shaders and BGFX
Topics
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published