Skip to content

Issues: StjerneIdioten/I3D-Blender-Addon

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Label
Filter by label
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Milestones
Filter by milestone
Assignee
Filter by who’s assigned
Sort

Issues list

AttributeError: 'Mesh' object has no attribute 'calc_normals_split' blender-version-incompatability bug Something isn't working development-branch Anything which is currently a bug present only on the dev branch
#208 opened Apr 5, 2024 by StjerneIdioten
VertexColors are not exported bug Something isn't working Needs Auditing Issues that should be audited by a dev before being considered
#204 opened Mar 12, 2024 by nilBrain
[Bug Report] Resetting the properties by changing the ShaderPath bug Something isn't working
#180 opened Sep 22, 2023 by nilBrain
[Bug Report] Faulty GamePath hendling bug Something isn't working
#179 opened Sep 22, 2023 by nilBrain
[Bug Report] shader file path stucks in relative mode bug Something isn't working
#170 opened Apr 16, 2023 by DR-Dominik
Installation error bug Something isn't working linux Anything specific to the linux platform macOS
#156 opened Oct 3, 2022 by sjmills
[Bug Report] Path logic is case-sensitive bug Something isn't working
#132 opened May 10, 2021 by StjerneIdioten
[Bug Report] GE CTD when skinBindNodeIds has bad value bug Something isn't working enhancement A suggestion for updating existing functionality
#122 opened Mar 11, 2021 by StjerneIdioten
System Model documentation Improvements or additions to documentation
#120 opened Mar 11, 2021 by StjerneIdioten
Implement the rest of the i3d attributes in the new system enhancement A suggestion for updating existing functionality
#116 opened Feb 17, 2021 by StjerneIdioten
Collision Mask Selector enhancement A suggestion for updating existing functionality
#100 opened Feb 8, 2021 by StjerneIdioten
Write exporter settings into log file enhancement A suggestion for updating existing functionality
#98 opened Jan 26, 2021 by StjerneIdioten
Improve warning about non-weighted skinned mesh vertices enhancement A suggestion for updating existing functionality
#96 opened Jan 22, 2021 by StjerneIdioten
Refactor IndexedTriangleSet enhancement A suggestion for updating existing functionality
#95 opened Jan 15, 2021 by StjerneIdioten
No Error/Warning if the armature node is not exported bug Something isn't working
#90 opened Dec 22, 2020 by StjerneIdioten
Make the export log more user friendly enhancement A suggestion for updating existing functionality
#87 opened Dec 15, 2020 by StjerneIdioten
Optimize DependencyGraph usage optimization Optimization of existing code/feature Similar issue exists This issue is similar to an already existing issue, but doesn't add enough value to be standalone.
#57 opened Aug 22, 2020 by StjerneIdioten
Move settings to be accessed only through the i3d object enhancement A suggestion for updating existing functionality optimization Optimization of existing code/feature
#52 opened Jul 29, 2020 by StjerneIdioten
Unittests for python module Continous Integration Suggested changes to the build system or things related to it optimization Optimization of existing code/feature
#35 opened Mar 10, 2020 by StjerneIdioten
Update file exporting paths to use new python functionality optimization Optimization of existing code/feature
#2 opened Feb 7, 2020 by StjerneIdioten
Negative scale does not play nicely with GE bug Something isn't working enhancement A suggestion for updating existing functionality
#6 opened Feb 2, 2020 by StjerneIdioten
ProTip! Adding no:label will show everything without a label.