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GameWithDiscord

An UE4 project that integrates Discord's GameSDK as a new module.

How to download

If you want the entire project, clone the repository or download it as a ZIP.

If you only want the GameSDK module, follow these steps:

  1. Download the repository as a ZIP file.
  2. Copy paste the module Discord_GameSDK located in GameWithDiscord/Source/ into YourProjectName/Source.
  3. Open yourProjectName/Source/yourProjectName.Target.cs and replace ExtraModuleNames.AddRange( new string[] { "yourProjectName" } ); with this: ExtraModuleNames.AddRange( new string[] { "yourProjectName", "Discord_GameSDK" } );
  4. Open yourProjectName/Source/yourProjectNameEditor.Target.cs and replace ExtraModuleNames.AddRange( new string[] { "yourProjectName" } ); with this: ExtraModuleNames.AddRange( new string[] { "yourProjectName", "Discord_GameSDK" } );
  5. Open yourProjectName/Source/yourProjectName/yourProjectName.Build.cs and add this:
  //Include Discord GameSDK library files
		PublicIncludePaths.Add(@"D:\Repos\ParkourFPS\Source\DiscordSDK\discord-files");
		PublicAdditionalLibraries.Add(@"D:\Repos\ParkourFPS\Binaries\Win64\discord_game_sdk.dll.lib");

#if PLATFORM_WINDOWS
#if PLATFORM_64BITS
    RuntimeDependencies.Add("Binaries\Win64" + "discord_game_sdk.dll");
#else
    RuntimeDependencies.Add("Binaries\Win64" + "discord_game_sdk.dll");
#endif

#elif PLATFORM_MAC
    RuntimeDependencies.Add("Binaries\Win64" + discord_game_sdk.so);
#endif

#if PLATFORM_LINUX
    RuntimeDependencies.Add("Binaries\Win64" + discord_game_sdk.dylib);
#endif

Note: when you package the project, it won't put the DLLs in the right folder. I haven't had the time to make this yet. For now you'll have to put the DLLs and other files in the WindowsNoEditor folder, or make the code for this yourself.

You're good to go! Good luck and have fun!

If you're having trouble with this, please take a look at how it's done in the example project.

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An UE4 project that integrates Discord's GameSDK as a new module.

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