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jackdbus: Stop recurrent wakeups when no save is pending
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Most processing happens as a result of an incoming
DBus event. The only case when a timed processing
is needed is due to an pending save.

Instead of implementing a full event loop just run the
timed loop while a save is pending, and use an
infinite timeout otherwise.

Fixes: jackaudio#962
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StefanBruens committed Dec 13, 2023
1 parent 886b35c commit fd1ac14
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Showing 3 changed files with 11 additions and 6 deletions.
7 changes: 4 additions & 3 deletions dbus/controller.c
Expand Up @@ -783,15 +783,15 @@ jack_controller_destroy(
free(controller_ptr);
}

void
bool
jack_controller_run(
void * context)
{
long ut;

if (controller_ptr->pending_save == 0)
{
return;
return false;
}

if ((ut = uptime()) < 0)
Expand All @@ -800,11 +800,12 @@ jack_controller_run(
}
else if (ut < controller_ptr->pending_save + 2) /* delay save by two seconds */
{
return;
return true;
}

controller_ptr->pending_save = 0;
jack_controller_settings_save_auto(controller_ptr);
return false;
}

#undef controller_ptr
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4 changes: 3 additions & 1 deletion dbus/controller.h
Expand Up @@ -20,11 +20,13 @@
#ifndef CONTROLLER_H__2CC80B1E_8D5D_45E3_A9D8_9086DDF68BB5__INCLUDED
#define CONTROLLER_H__2CC80B1E_8D5D_45E3_A9D8_9086DDF68BB5__INCLUDED

#include <stdbool.h>

void *
jack_controller_create(
DBusConnection *connection);

void
bool
jack_controller_run(
void *controller_ptr);

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6 changes: 4 additions & 2 deletions dbus/jackdbus.c
Expand Up @@ -854,6 +854,7 @@ main (int argc, char **argv)
void *controller_ptr;
struct stat st;
char timestamp_str[26];
bool save_pending;

st.st_mtime = 0;
stat(argv[0], &st);
Expand Down Expand Up @@ -947,9 +948,10 @@ main (int argc, char **argv)
jack_info("Listening for D-Bus messages");

g_exit_command = FALSE;
while (!g_exit_command && dbus_connection_read_write_dispatch (g_connection, 200))
save_pending = false;
while (!g_exit_command && dbus_connection_read_write_dispatch (g_connection, (save_pending ? 200 : -1)))
{
jack_controller_run(controller_ptr);
save_pending = jack_controller_run(controller_ptr);
}

jack_controller_destroy(controller_ptr);
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