Stuff I made and id like to share because i think it could be usefull . Also for me later on :)
- simplifies room and player properties
- simple extension for team management assignment
- fixed team size, unlimited team count
- equal team fill
- room and player extension to access the properties
I used this in a project with some constraints. It creates a pretty small package with position and rotation data from 50 units. Serialize / Deserialize it and takes care of sending,receiving and buffering. I achieved good results with 100 units and 3 player. Reduced traffic and msg/s.
- php code for login and registration
- salt n pepper for security
- for use with photon authentication, so your account has to be setup properly
- file to create a db
- simple login demo scene
- to improve synchronisation without extra dependency
- interpolation / extrapolation
- smooth movement
- vector3 down to 4 byte
- quaternion down to 4 byte
- vector2 down to 4 byte
- simple way to emit that one client is done with scene loading