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PIXEL-SOULS is a top-down pixelated RPG demo of DARK SOULS I, made as a final project for Lighthouse Labs' Web Development Bootcamp! It is built using the Phaser3 engine, and utilizes MatterJS physics.

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"Title"


"You and I, we're both Undead... Hear me out, will you?"

PIXEL-SOULS is a top-down pixelated RPG demo of DARK SOULS I, made as a final project for Lighthouse Labs' Web Development Bootcamp! It is built using the Phaser3 engine, and utilizes MatterJS physics.


OVERVIEW:

  • The main map area is DS1's Firelink Shrine / north cemetery.

  • The map is populated with all of the main Firelink Shrine NPCS, and includes some of their dialogue.

  • Combat consists of a rock-paper-scissers style minigame.

  • Players may sit at the bonfire to restore Estus flasks and health, at the cost of respawning all enemies.

  • Includes a few easter eggs related to our time as students @ Lighthouse Labs!


CONTROLS:

W - up
A - left
S - down
D - right
Shift - sprint

E - interact/exit NPC dialogue
R - drink estus


CHECK IT OUT:

Temporarily deployed on Digital Ocean: https://pixel-souls-w8kd2.ondigitalocean.app/
Alternatively, you can download the latest release and run it using your choice of HTML server (we used LiveServer on VSCode)!

Chiptune background music is by CrimsonColbalt!

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PIXEL-SOULS is a top-down pixelated RPG demo of DARK SOULS I, made as a final project for Lighthouse Labs' Web Development Bootcamp! It is built using the Phaser3 engine, and utilizes MatterJS physics.

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