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Implicit skinning algorithm implementation

  • Works at 60 FPS on my system.

  • Contains 3 skinning algorithms implementations: linear skinninng, dual quaternions, and implicit skinning.

  • Tested on VS2019

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Master semester project in computer graphics, implementation of Rodolphe Vaillant's thesis in MATLAB and C++

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  • C 49.1%
  • C++ 44.2%
  • Objective-C 2.3%
  • MATLAB 2.1%
  • CMake 1.1%
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