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Simple test implementation of a lockstep multiplayer using LiteNetLib

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Lockstep Multiplayer Test

Simple test implementation of a lockstep multiplayer game using LiteNetLib

Start with "server" argument to act as server, otherwise the app will act as client.

  • Start server
  • Connect one or more clients
  • Start game
  • Click in the area to move player

Demo

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Simple test implementation of a lockstep multiplayer using LiteNetLib

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