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ITGM220_W15

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Intro slides: https://docs.google.com/presentation/d/1fryrlzugSeknaHKXytdqBFCpegXrDrd2WgDjp9hfgf8/edit?usp=sharing

#INTRODUCTION TO GAME PROGRAMMING

##1:1 Who am I? What have I made? What's the point of programming?

DIVE INTO PROCESSING GAME 1: Tower of Hanoi (in Processing)

  • Variables, If/Then/Else, Loops, Arrays
  • Mouse Input
  • Documentaton, Drawing, Responding to Input

ASSIGN HOMEWORK 1

##1:2 GAME 2: Matching Game (in Processing)

  • State
  • Classes (let's make a button)
  • first UI Screen
  • 2D Arrays

ASSIGN HOMEWORK 2

##2:1 GAME 3: Pong (in Processing)

  • Run Loop
  • Keyboard Input
  • Dumb AI

ASSIGN HOMEWORK 3

##2:2 Processing Examples -- Students Code!

##3:1 GAME 4: Chess (in Processing)

  • JSON
  • Data-driven game development
  • "Rules-based" development. Load data from disk at startup. Change data = change gameplay.

ASSIGN HOMEWORK 4

##3:2 Processing Examples Studio Time to work through Examples & First 4 Homeworks

##4:1 HOMEWORK 1 (Towers of Hanoi) & 2 (Matching) DUE

Flash is Dead. But what is it?

  • Display tree
  • UI authoring
  • Intro to Flash Builder
  • MouseInput in Flash

Flash Examplse

##4:2 No more Chess! Homework 4 = one extra week. Do Chess if you're brave... or Match-3! In Flash OR Processing.

  • Framework deep dive.
  • Let's de-construct a finished Match-3 game in Processing.
  • Walk through the steps necessary to construct that Match-3 game.
  • Help with Pong if there's time.

##5:1 HOMEWORK 3 (Pong) DUE

  • Port Processing Match-3 to Flash

ASSIGN PROJECT 1: PORT ONE OF THE 3 STARTER GAMES TO FLASH -- DUE 7:1 @ EOD YOUR "PORT" MUST HAVE: 3 screens -- Menu, Gameplay, Game Over at least 1 button at least 1 image loaded from disk

##5:2 Studio time! Help with Project 1 (Flash Port) & Homework 4 (Match3/Chess)

##6:1 HOMEWORK 4 DUE (Match-3 in Flash/Processing or Chess in Processing)

Introduce Unity & C# Unity exercises.

  • C#.
  • Using a physics engine.
  • Concept of a 2D "camera."

ASSIGN PROJECT 2: MAKE A GAME (ANY GAME, ANY TECH) -- DUE ON FINAL CLASS Present ideas on a scale from easy->harder. Easy doesn't mean worse grade. Must have at least 3 screens. Must get idea approved.

##6:2 ASSIGN HOMEWORK 5 -- MINIGOLF

Project 2 initial ideas due (not graded).

Studio time -- help out with Unity setup, Project 1, Homework 5. Whiteboarding project 2 ideas.

##7:1 PROJECT 1 DUE

Prof OUT Work on Study Guide (bonus assignment) Work on Project 1, Homework 5 (GOLF)

##7:2 Game 8: Endless Runner (Unity)

  • Deconstruct the gameplay.
  • Obstacles/gameplay.
  • Character animation.

ASSIGN HOMEWORK 6 (Endless Runner)

Project 2 ideas must be approved by the end of this class.

##8:1 HOMEWORK 5 (MINIGOLF) DUE

Javascript + photoshop scripting. Real world examples.

ASSIGN HOMEWORK 7 (PhotoShop Script)

Studio time for homework 6 (Endless Runner) & 7 (Photoshop) and Project 2.

##8:2

Studio time for homework 6 (Endless Runner)/7 (Photoshop script) and Project 2

##9:1 HOMEWORK 6 DUE

Walk through Prof H's Ludum Dare projects and how they're built (3 are Flash, 3 are Unity) Studio time for homework 7 and Project 2

##9:2 Walk through Dragon Army games -- show real-life examples of architecture and pipeline (using everything we've learned in class).

Studio time for homework 7 and Project 2

##10:1 HOMEWORK 7 DUE (Photoshop Script)

Help with Project 2.

##10:2 Present Project 2 in class.

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Sample Code for ITGM 220 (Winter 2015)

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