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About PromptFont

This is a font designed for button prompts in games. It includes the base alphabet, as well as icons for modifier and control keys, and gamepad buttons. All the icons included in the font are custom made and available under the same SIL Open Font Licence. Included trademarks however of course still belong to their respective owners.

PromptFont is based on the Xolonium font by Severin Meyer.

Attribution

If you use this font in your project please leave an attribution notice in your credits like this:

PromptFont by Yukari "Shinmera" Hafner, available at https://shinmera.com/promptfont

Release Files

The PromptFont release includes a couple of files. Here's what they're for:

  • LICENSE.txt A copy of the SIL Open Font license
  • README.md A copy of this readme
  • index.html A copy of the website so you can use it offline as well
  • glyphs.json This is a JSON file with an array of the glyphs the font provides. Each glyph is an object with the following attributes:
    • character The actual character as a one-character string
    • code The unicode codepoint name (U+XXXX)
    • codepoint The actual codepoint as an integer
    • category The category the glyph belongs to
    • name The unique human-readable name of the glyph
    • code-name The unique code-readable name of the glyph. It only contains lowercase characters a-z, numbers 0-9, and dashes. This should make it easy to turn into a code symbol
    • tags A list of tags that apply to the glyph. The following tags are known:
      • xbox Applies to Xbox style gamepads
      • nintendo Applies to Nintendo style gamepads
      • playstation Applies to Playstation style gamepads
      • generic Applies to any gamepad
  • promptfont.txt A plaintext UTF-8 file that contains all the characters that the font provides.
  • promptfont.ttf and promptfont.otf TrueType and OpenType versions of the font, which you should be able to use directly in-engine or other programs.
  • promptfont.css A CSS file that includes CSS classes for every special glyph, so you can easily embed it in HTML pages and JS games.
  • promptfont.h promptfont.cs promptfont.py promptfont.lua promptfont.lisp promptfont.rs promptfont.gd Source files that define constants for the special glyphs to allow easier embedding in C, C++, C#, Python, Lua, Lisp, Rust, and GDScript.
  • atlas-*.png Texture atlases of the various glyphs. Each glyph is 64x64 pixels and has a 1 pixel margin around itself. They are ordered left to right top to bottom according to their filename in the glyphs/ directory of this repository. Since these rasterised versions don't scale well we heavily recommend you to use the fonts directly.

Engine Specifics

Since there's far too many engines out there and their methods vary a lot, we can't include guides in this repository. For specifics on how to use this font in your engine of choice, please consult their documentation on importing custom fonts and custom glyph ranges, and how to write text with specific unicode codepoints. Since this is literally just a font, it should not prove too difficult.

Contributing Glyphs

For a brief guide on what to watch out for if you'd like to contribute to this font, please see the CONTRIBUTING.md file. If you'd like to request new glyphs to be added, please comment on the issue ticket.

Support

If you'd like to support the continued development of PromptFont, please consider becoming a backer on Patreon:

Patreon