Skip to content

List of Modules

Shampaggon edited this page Aug 14, 2018 · 47 revisions

░ All modules for CrackShot v0.98.8

Take a deep breath. This is the complete list of modules and should only be used as a reference. You would never use all of these modules for a single weapon! Pick the modules and respective nodes that you desire, slap them together like blocks of Lego, and that will form your final weapon.

Any particular node or module you would like to read more about? Visit the complete guide to CrackShot for information on everything that exists in the configuration file.

Weapon_Title:
    Item_Information:
        Item_Name:
        Item_Type:
        Item_Lore:
        Inventory_Control:
        Melee_Mode:
        Melee_Attachment:
        Attachments:
            Type:
            Info:
            Toggle_Delay:
            Sounds_Toggle:
        Enchantment_To_Check:
        Skip_Name_Check:
        Sounds_Acquired:
        Remove_Unused_Tag:
        Hidden_From_List:
    SignShops:
        Enable:
        Price:
        Sign_Gun_ID:
    Crafting:
        Enable:
        Quantity:
        Shaped:
        Ingredients:
    Shooting:
        Disable:
        Dual_Wield:
        Right_Click_To_Shoot:
        Cancel_Left_Click_Block_Damage:
        Cancel_Right_Click_Interactions:
        Delay_Between_Shots:
        Recoil_Amount:
        Projectile_Amount:
        Projectile_Type:
        Projectile_Subtype:
        Remove_Arrows_On_Impact:
        Remove_Bullet_Drop:
        Removal_Or_Drag_Delay:
        Projectile_Speed:
        Projectile_Damage:
        Projectile_Flames:
        Projectile_Incendiary:
            Enable:
            Duration:
        Bullet_Spread:
        Reset_Fall_Distance:
        Sounds_Projectile:
        Sounds_Shoot:
    Sneak:
        Enable:
        No_Recoil:
        Bullet_Spread:
        Sneak_Before_Shooting:
    Fully_Automatic:
        Enable:
        Fire_Rate:
    Burstfire:
        Enable:
        Shots_Per_Burst:
        Delay_Between_Shots_In_Burst:
    Region_Check:
        Enable:
        World_And_Coordinates:
        Message_Of_Denial:
    Custom_Death_Message:
        Normal:
    Ammo:
        Enable:
        Ammo_Item_ID:
        Ammo_Name_Check:
        Take_Ammo_Per_Shot:
        Sounds_Out_Of_Ammo:
        Sounds_Shoot_With_No_Ammo:
    Reload:
        Enable:
        Reload_With_Mouse:
        Starting_Amount:
        Reload_Amount:
        Reload_Bullets_Individually:
        Take_Ammo_On_Reload:
        Take_Ammo_As_Magazine:
        Reload_Duration:
        Reload_Shoot_Delay:
        Destroy_When_Empty:
        Sounds_Out_Of_Ammo:
        Sounds_Reloading:
        Dual_Wield:
            Single_Reload_Duration:
            Sounds_Single_Reload:
            Sounds_Shoot_With_No_Ammo:
    Firearm_Action:
        Type:
        Open_Duration:
        Close_Duration:
        Close_Shoot_Delay:
        Reload_Open_Delay:
        Reload_Close_Delay:
        Sound_Open:
        Sound_Close:
    Riot_Shield:
        Enable:
        Do_Not_Block_Projectiles:
        Do_Not_Block_Melee_Attacks:
        Durablity_Based_On_Damage:
        Durability_Loss_Per_Hit:
        Forcefield_Mode:
        Only_Works_While_Blocking:
        Sounds_Blocked:
        Sounds_Break:
    Headshot:
        Enable:
        Bonus_Damage:
        Message_Shooter:
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim:
    Backstab:
        Enable:
        Bonus_Damage:
        Message_Shooter:
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim:
    Abilities:
        Super_Effective:
        Death_No_Drop:
        Bonus_Drops:
        Reset_Hit_Cooldown:
        Knockback:
        No_Fall_Damage:
        No_Vertical_Recoil:
        Hurt_Effect:
        Jetpack_Mode:
        Break_Blocks:
    Potion_Effects:
        Activation:
        Potion_Effect_Shooter:
        Potion_Effect_Victim:
    Particles:
        Enable:
        Particle_Player_Shoot:
        Particle_Terrain:
        Particle_Impact_Anything:
        Particle_Hit:
        Particle_Headshot:
        Particle_Critical:
        Particle_Backstab:
    Fireworks:
        Enable:
        Firework_Player_Shoot:
        Firework_Explode:
        Firework_Hit:
        Firework_Headshot:
        Firework_Critical:
        Firework_Backstab:
    Scope:
        Enable:
        Night_Vision:
        Zoom_Amount:
        Zoom_Bullet_Spread:
        Zoom_Before_Shooting:
        Sounds_Toggle_Zoom:
    Hit_Events:
        Enable:
        Message_Shooter:
        Message_Victim:
        Sounds_Impact:
        Sounds_Shooter:
        Sounds_Victim:
    Critical_Hits:
        Enable:
        Bonus_Damage:
        Chance:
        Message_Shooter:
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim:
    Damage_Based_On_Flight_Time:
        Enable:
        Bonus_Damage_Per_Tick:
        Minimum_Damage:
        Maximum_Damage:
    Spawn_Entity_On_Hit:
        Enable:
        Chance:
        Mob_Name:
        EntityType_Baby_Explode_Amount:
        Make_Entities_Target_Victim:
        Timed_Death:
        Entity_Disable_Drops:
        Message_Shooter:
        Message_Victim:
    Airstrikes:
        Enable:
        Flare_Activation_Delay:
        Particle_Call_Airstrike:
        Message_Call_Airstrike:
        Block_Type:
        Area:
        Distance_Between_Bombs:
        Height_Dropped:
        Vertical_Variation:
        Horizontal_Variation:
        Multiple_Strikes:
            Enable:
            Number_Of_Strikes:
            Delay_Between_Strikes:
        Sounds_Airstrike:
    Explosive_Devices:
        Enable:
        Device_Type:
        Device_Info:
        Sounds_Deploy:
        Remote_Bypass_Regions:
        Message_Disarm:
        Message_Trigger_Placer:
        Message_Trigger_Victim:
        Sounds_Alert_Placer:
        Sounds_Trigger:
    Cluster_Bombs:
        Enable:
        Bomblet_Type:
        Delay_Before_Split:
        Number_Of_Splits:
        Number_Of_Bomblets:
        Speed_Of_Bomblets:
        Delay_Before_Detonation:
        Detonation_Delay_Variation:
        Particle_Release:
        Sounds_Release:
    Shrapnel:
        Enable:
        Block_Type:
        Amount:
        Speed:
        Place_Blocks:
    Explosions:
        Enable:
        Knockback:
        Ignite_Victims:
        Damage_Multiplier:
        Enable_Friendly_Fire:
        Enable_Owner_Immunity:
        Explosion_No_Damage:
        Explosion_Potion_Effect:
        Explosion_No_Grief:
        Explosion_Radius:
        Explosion_Incendiary:
        Explosion_Delay:
        On_Impact_With_Anything:
        Projectile_Activation_Time:
        Message_Shooter:
        Message_Victim:
        Sounds_Shooter:
        Sounds_Victim:
        Sounds_Explode:
    Lightning:
        Enable:
        No_Damage:
        On_Impact_With_Anything:
    Extras:
        One_Time_Use:
        Disable_Underwater:
        Make_Victim_Run_Commmand:
        Make_Victim_Speak:
        Run_Console_Command:
        Run_Command: