Add ability to set speed of animations #464
Merged
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Proposition
In the current version, there is no way to pause, reverse, or change the speed of animations on a
ModelNode
. This enhancement would bring each of those capabilities.Changes
A
speed
variable has been added to thePlayingAnimation
data class to give each animation its own speed. Thespeed
can be changed while the animation is playing to dynamic change the rate at which the animation is played.Two functions have been added to assist in changing the speed of animations, both of which keep the precedent set by the
playAnimation
functions.Each
playAnimation
function can now be passed aspeed
. Each one uses aspeed
of1f
by default.The logic for applying animations has been moved into its own private function called
applyAnimations
to make theonFrame
call site cleaner.Added some missing documentation to the
playAnimation
functions.Enhancements
To reverse an animation, use a negative speed:
To pause an animation, use a speed of zero: