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Asepreadr

Asepreadr is an easy to use library for MonoGame.
It provides utilities that can quickly read in an aseprite file an deserialize it into an object usable in your C# code.

Usage

Make a new instance of AsepriteSpriteMapLoader, providing it the Monogame ContentManager as an argument.

var spriteMapLoader = new AsepriteSpriteMapLoader(Content)

You can then use it to load an AsepriteSpriteMap, like so:

spriteMapLoader.GetContent("Content\\My\\File.json")

At the moment, it only works with .json files using arrays, rather than hashes, from Aseprite.

.. but, I'm open to contributions. ╰(°▽°)╯

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Aseprite library for MonoGame

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