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Fixed basic playing through of all the prototypes (#5008)
* Fixed various GUI parts for the prototypes * Fixed panoramas not working * Fixed unnormalized quaternion error in multicellular input * Fixed panorama breaking in the stage after a little bit * Fixed panorama not working in editor * Fixed camera colliding with the multicellular creature * Fixed swim force and tipping over by disabling creature tipping * Fixed bad size for items on ground panel * Fixed wrong camera spring arm collision mask * Fixed RecipeListItem * Fixed InteractablePopup.tscn * Fixed building select popup * Fixed interactable popup being too narrow * Fixed progress bar styling * Fixed speed at which player moved into the society center * Fixed pan with middle mouse in strategic stages * Fixed resource display and some general society HUD parts * Fixed tech web GUI * Did research screen positioning with the new way * Fixed resource amount label colours * Industrial and society HUDs now work * Space structure popup fixed
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Original file line number | Diff line number | Diff line change |
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[gd_scene load_steps=4 format=2] | ||
[gd_scene load_steps=4 format=3 uid="uid://d3xp4eufysgd5"] | ||
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[ext_resource path="res://src/awakening_stage/ResourceEntity.cs" type="Script" id=1] | ||
[ext_resource type="Script" path="res://src/awakening_stage/ResourceEntity.cs" id="1"] | ||
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||
[sub_resource type="PhysicsMaterial" id=2] | ||
[sub_resource type="PhysicsMaterial" id="2"] | ||
bounce = 0.1 | ||
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||
[sub_resource type="BoxShape3D" id=1] | ||
extents = Vector3( 0.5, 0.5, 0.5 ) | ||
[sub_resource type="BoxShape3D" id="1"] | ||
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||
[node name="ResourceEntity" type="RigidBody3D"] | ||
physics_material_override = SubResource( 2 ) | ||
script = ExtResource( 1 ) | ||
collision_mask = 3 | ||
physics_material_override = SubResource("2") | ||
script = ExtResource("1") | ||
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||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] | ||
shape = SubResource( 1 ) | ||
shape = SubResource("1") |
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