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Releases: Rbn3D/CustomCameraVPlus

Confgurable Inertia Force and Updated Manual Transmission integration

10 Aug 10:20
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1.7.0

  • Ability to set ammount of inertia force for 3rd person camera. Search for InertiaForce in the .ini file for details.
  • Updated Manual Transmission integration (If you use Manual Transmission, make sure you update it to 4.6.6 or newer).
  • Other minor enhancements

New 3rd person camera!

04 May 07:28
8c541b0
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1.6.0

  • New third person camera! Racing oriented, so now you can switch between 3 cameras: 1st person, 3rd person smooth (legacy), and 3rd person racing (new)
  • Ability to select the default camera via settings .ini file (Default camera now is 3rd person racing, but you can set it back to 3rd person smooth or 1st person)
  • Other minor enhancements

v1.5.0 Release - Reworked 3rd person smoothness / wheelie cam 1st person

27 Sep 17:25
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1.5.0

  • More natural and "elastic" cam behaviour in 3rd person. Reworked algorithm.
  • Implemented smooth camera heading in 3rd person camera, mostly noticeable when driving fast and cornering, smoother movement.
  • Wheelie camera for bikes (cam will no longer look to the sky during a wheelie).

Happy driving!

v1.4.1 Release - Configurable height for 3rd person camera

04 Aug 08:08
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Now both height/angle of third person camera are configurable via INI file.

v1.4 Release - Configurable angle for 3rd person camera!

03 Aug 19:02
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Changelog:

1.4

  • Added an option to set the angle (in deggress) of the thrid person camera! (Configurable in settings)

1.3 Release

22 Jun 19:08
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1.3 Changelog:

  • Reworked dynamic camera distance based on acceleration and speed (third person camera). Fixes some bugs and provides better visual feedback.
  • Fixed 3rd person camera getting too close to the vehicle at high speeds.
  • New option "InertiaAffectsPitch" on 3rd person camera, wich makes the camera look down when the car loses acceleration quickly or brakes (Diabled by default)
  • New option "InertiaEffects" on 1st person camera, wich makes the camera move forward / back based on vehicle acceleration (Enabled by default)
  • Adjusted 1st person camera distance to be a little more distant

v1.2 Release

27 May 10:53
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Minor enhacements/fixes since 1.2b.

Full changelog since 1.1:

  • New 3rd person camera system, more like the built-in GTAV camera, so when you are at low speed camera angle it's unlocked, with no autocenter, but as you get some speed it chases you more actively, so you can clearly see where the car is going (Unlike vanilla cam).
  • New 3rd person is also better for drifting, because it lets you see how the car rotates when it slides (the cam behaviour it's not fixed to vehicle rotation anymore; now it's related to vehicle's velocity, speed, previous cam position and acceleration)

1.2 Pre (Special feedback build)

11 May 17:34
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Pre-release

This build it's a pre-release for those to wants to try and send their feedback to me. I don't mark it as a general use use build because introduces some deep changes and I want to make sure it's ready first!

Send your feedback to https://www.gta5-mods.com/scripts/custom-camera-v-plus#comments_tab (submit a comment) , or at 5Mods Discord.

Changelog:

  • New 3rd person camera system, more like the built-in GTAV camera, so when you are at low speed camera angle it's unlocked, with no autocenter, but as you get some speed it chases you more actively, so you can clearly see where the car is going (Unlike vanilla cam).
  • New 3rd person is also better for drifting, because it lets you see the rotation of the car when it slides (the cam behaviour it's not related to vehicle rotation anymore, but it's velocity, speed, previous cam position and acceleration)

Happy driving!

v1.1 Release

14 Apr 15:10
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1.1 Changelog:

  • Implemented dynamic pivot position and rotation speed. More believable cam behavior.
  • Set default gamepad deadzone to 0 and implement gamepad easing instead (Makes more sense as R* already applies deadzone) (both deadzone and easing are configurable via INI file).
  • Added a sensibility setting for both gamepad/mouse (via INI file).
  • Fixed an error where camera wasn't taking towed vehicle/trailer distance into account (this happened only in v1.0).

First feature complete release!

25 Mar 10:40
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1.0:

  • Reworked 3rd person camera algorithm (completely rewritten)

  • 3rd person camera rotation doesn't get affected by suspension bounciness

  • Look around/aim/shoot has been reimplemented and now supports gamepad as well as keyboard

  • Progressive deadzone implemented when looking with gamepad, for better aim precision

  • Look left/right quickly by pressing hotkeys (configurable via ini file)

  • Support to look left/right/back from steering wheel!
    Requires an AppVeyor build of Manual Transmission Mod by ikt (link below):
    https://ci.appveyor.com/project/E66666666/gtavmanualtransmission/build/artifacts

  • Other minor fixes and improvements