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RWELabs/README.md

What is RWE Labs?

RWE Labs, originally founded as RWE Softworks, is a subsidiary of Ryan Walpole Enterprises that is responsible for passion projects and hobby software that doesn't match the type of software released by RWE. RWE Labs currently offers a suite of useful tools and programs aimed primarily at video game enthusiasts, but could be home to any number of software products. Some of our more known projects include the Stardew Valley Mod Manager.

Ryan Walpole Enterprises

Ryan Walpole Enterprises is technology company founded by Ryan Walpole, former CEO and Founder of Pudince LLC (a subsidiary of RWE and Microsoft Corporation). In 2018, RWE was established to create and innovate to the benefit of everyone on the planet, whether through modern media, computer software or technological research. RWE Labs was founded as a subsidiary of Ryan Walpole Enterprises. Learn More

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Projects

Here we've included some of our favourite projects. You can easily jump to their source code, bug reporting, documentation and downloads from the buttons below. Give it a try:



Pinned

  1. Stardew-Valley-Mod-Manager Stardew-Valley-Mod-Manager Public

    [Passion Project] The Stardew Valley Mod Manager is a powerful tool that is designed to be used alongside SMAPI to help you install and manage mods, automatically install modpacks and manage your g…

    C# 23 1

  2. RyanWalpoleEnterprises/Moxo-QuickWeb RyanWalpoleEnterprises/Moxo-QuickWeb Public

    Moxo QuickWeb Studio is a powerful tool that allows developers of web-based applications to create native Windows applications with no code. Users can create .NET apps that can be edited in Visual …

    C# 3

  3. DKCUI DKCUI Public

    DKCUI is a GUI extension to the DKC Toolbox by H4v0c21, a set of python tools designed to provide basic data conversion and IO for the Donkey Kong Country SNES Trilogy.

    C# 1

  4. RedM-Launcher RedM-Launcher Public

    A custom game launcher for RedM that clears the cache files before launching the game, to avoid multiplayer server issues.

    C# 2