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Implemented a multiplayer cube game in Processing and Arduino (optional)

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Prashant-JT/Cube-Run

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Cube Run

CubeRun-Server (add public IP and port of server in setup() in CubeRun.pde):

  • c = new Client(this, "XX.XXX.XXX.XXX", XXXX); // AQUI IP PÚBLICA Y PUERTO DEL SERVIDOR

CubeRun-Client (add previous port in setup() in CubeRun.pde):

  • s = new Server(this, XXXX); // PUERTO

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