Releases: PoESkillTree/PoESkillTree
New saved build system, bug fixes, and more
Features and Changes
- Builds are now organized in a folder structure as separate files. They can be shared and are organized hierarchically in folders. For more information, see #362. (@brather1ng)
- Tagged nodes and Tree Generator settings are saved as part of the current build. (@brather1ng)
- Added new Atlas of Worlds base items.
- Added ascendancy class icons. (@SpaceOgre)
- It is now possible to filter builds by ascendancy class. (@SpaceOgre)
- The "Filter:" text have been replaced by an icon to save space. (@SpaceOgre)
- Fading animation for dialogs have been removed. (@SpaceOgre)
- Builds, settings and other persistent data can optionally be removed when uninstalling. (@brather1ng)
- Improvements to the Skill Tree Generator UI: (@brather1ng)
- The old "Skill Tagged Nodes" menu entry is now in the generator window as a new tab with an explanation text.
- Both tabs ("Tagged Nodes" and "Advanced") have their own settings and can be directly executed through new menu entries and keyboard shortcuts.
- Removed "only search in current tree" and "current tree as initial solution" settings.
- Moved the "Nodes" submenu to the top level.
- Improved the general UI of the Skill Tree Generator window.
- Add Ctrl++ and Ctrl+- as valid hotkeys for zooming in/out (@EmmittJ)
Bug fixes
- Fixed help windows stating settings are under wrong menu entry. (@SpaceOgre)
- Fixed attribute grouping for "Damage with Weapons Penetrate...". (@SpaceOgre)
- Fixed "Evasion Rating" of crafted items incorrectly being labeled "Evasion". (@brather1ng)
- Fixed crafted items with movement speed penalty having it listed two times. (@brather1ng)
- Fixed about window hiding information with small program window heights. (@brather1ng)
- Fixed cases where the tree generator window could not be opened again. (@brather1ng)
- Fixed base items without properties missing their implicits (jewellery and quivers). (@brather1ng)
- Fixed menu shortcut not shown for "Copy PoEUrl link to Clipboard". (@SpaceOgre)
- Fixed that turning on then off skill tree comparison still compares the tree. (@SpaceOgre)
- Fixed some " while holding a Shield" and " while Dual Wielding or holding a Shield" mods not being applied. (@brather1ng)
- Fixed Juggernaut ascendancy passive "Unbreakable" not applying its double armour effect. (@brather1ng)
- Fixed a crash when items with the mod "#% increased Accuracy Rating per Frenzy Charge" are imported. (@brather1ng)
- Fixed an issue where Energy Shield Recharge Rate and Delay weren't calculated correctly
- Fixed an issue where #% of Life Regenerated per second wasn't being used in the Character Sheet calculation
Updated 2.4.0 Data and many more updates
Patches notes are a big thanks to @brather1ng who has been helping out a lot lately!
Features and changes
General
- Ready for 2.4.0 Data!
- Adjustable reset button. Whether main tree, ascendancy tree and/or bandits should be
reset can be set in the settings (through Edit -> Settings). - Program creates a log file in its directory (
logs/main.log
) that may contain useful
information for bug reports. - Performance of interacting with the skill tree has been majorly improved. (@EmmittJ)
- Code of submodules has been moved into the repository so this project is easier to
setup and compile (@l0g0sys) - Support changed affixes (change from
#-#
to# to #
). Old items are
converted so this also works before Atlas of Worlds.
Dialog UI improvements
- Reworked and improved general dialog UI and many dialogs specifically.
- Program startup shows a progress overlay and is faster.
- "Redownload Skill Tree Assets" and updater show proper progress dialogs and
run asynchronously.
Equipment related
- Improved look of "Passive Tree" and "Equipment" tabs.
- More intuitive Download Items and Download Stash windows.
- Up to date affixes, gems and base items (using Exilemods and the Wiki).
- New Atlas of Worlds base items will be added sometime after it's released.
- Some not yet used information about gems is also parsed. (@rasmuskl)
- Level and attribute requirements in tooltips of crafted items.
- On-the-fly downloading of images for unknown base items and unique items can
be enabled in the settings (Edit -> Settings -> Automatically download missing item images). - Items can be saved from inventory to stash.
- Support for item quality for item crafting.
- All items of a bookmark can be removed at once.
- Gems in an item in the inventory will be moved to a new item when it is replaced.
Bug fixes
- Fixed a bunch of bugs related to the Equipment tab. Most importantly:
- Fixed crafted items not being applied to the character sheet
- Fixed some crafted items not being saved
- Fixed performance issues related to custom attribute groups.
- Fixed a crash when the gem file does not exist or is empty
Updated 2.3.0 Skill Tree Data
Bug Fixes:
- Fixed language switching in settings
Updated Skill Tree data for 2.3.0 (see today's news post)
2.3.0 Skill Tree Data
This is a fix for Scion Ascendancy skill nodes crashing the tree
2.3.0 Skill Tree Data
This included the most recent skill tree update (2.3.0) as described in this post
- 8 Ascendancy points should be displayed as the total now.
- Skill Tree links no longer include a blank node
Please download version 2.2.9
Bugs and Bandits!
Features
- Bandits have now been added to the tree! This means that you can now correctly calculate the points you will have at any level (1 -100)
- Massive improvements to the Skill Tree Generator (677d8ff) (8445b8c)
- Jewel crafting (still can't drag them into the tree though, sorry)
- Added available languages to the settings menu (Edit->Settings)
Bug Fixes
- Fixed a bug where the Skill Tree Generator crashed on start up (@brather1ng)
- Fixed a bug where German couldn't be selected as an installation language (@SpaceOgre)
- Fixed a bug Ascendancy Nodes were counted in the tree solver
- Many fixes were applied to the computation of offense/defense stats (9b5868e)
- Fixed a bug where search would highlight hidden Ascendancy nodes
I would like to welcome @brather1ng aboard. He has been added as a contributor and has been doing amazing work for sometime now!
I may have missed something, but as always you can look here for all the things I missed.
New Features and many more bug fixes
Features
- Added PoEPlanner support
- PersistentData.xml will now be backed up to PersistentData.bak when it saves
- Taking a screenshot of skilled nodes will now prompt you to save it somewhere (@Pecral)
- German Translation has been added (@Pecral)
- Points display has now been improved
- All attributes should be in the correct categories (hopefully)
- Ascendancy classes can now be displayed as they are in-game (Edit->Settings->Uncheck 'Show all Ascendancy classes')
- Added attribute list filtering
- Added most of the gems to the Items.xml file
Bug Fixes
- Fixed a crash related to crafting items
- Fixed a crash related to PoEUrl when loading a build
- Fixed a crash after using 'Skill Tagged Nodes' (@brather1ng)
- Fixed 'Skill Tagged Nodes' using the 'Path of the ...' nodes when not skilled (@brather1ng)
- Fixed a problem where Ascendancy classes weren't saved correctly
- Fixed the loading window staying after downloading assets
- Fixed a 'Tree Comparison' bug
- Fixed a bug where window location wasn't loaded correctly
- Fixed a bug where you could select more than one Ascendancy class (applies to Scion class selection as well)
- Fixed a bug where changing classes didn't work correctly
- Fixed a bug where connections would be drawn 'Mastery' nodes
- Fixed problems where switching Ascendancy classes was redrawing too much (@SpaceOgre)
- Fixed a bug where you could highlight/skill nodes beneath an extended Ascendancy class
- Minor UI tweaks (@SpaceOgre)
I would like to thank everyone that helped getting this improved with the launch of Ascendancy, and to the community for your constant support.
PS: You can see the full change log here
Ascendancy Bug Fixes
Hey, this is mainly a huge string of bug fixes, so I will let you see the difference here. There are new features though that I will write down.
Features
- Tree URL generation has been updated for Ascendancy Classes and Version 4 of the Skill Tree
- Custom Attribute Groups can now be added by right click an attribute (@Sectoidfodder)
- Adding a
#
to the group name will total the stats in that group - Groups work with skill tree comparison
- Adding a
- Builds are now able to be 'Opened' (old style of double clicking in build list) (@SpaceOgre)
- Save will now save to the 'Open' build, which means the old behavior of saving to selection is gone
- You can create a new build with Ctrl + N
- You must manual skill the 'Path of the ...' nodes in the Scion Ascendancy tree for pathing from that to become available
Thanks to @SpaceOgre, @brather1ng, @MLanghof ans @Sectoidfodder for helping with these fixes and features
Ascendancy Support
Hey Everyone!
As we all know Ascendancy data has been released. This is the initial support for that data!
I know that the ascendancy classes are displayed off to the side (this will be fixed in the future), and that some of the node connections (scion ascendancy class) are a little messed up.
I would like to thank Paul, over at GGG for his help with some of the missing assets, and @brather1ng, for doing some of the initial display work for the scion stuff.
Talisman Support
Sorry for the delay everyone! There was a couple bugs I had to sort out with the new data. I would like to thank Chris and his team for helping me figure out what the problem was!
To Use:
- Download PoESkillTree-Talisman-2.2.3.zip
- Unzip
- Run PoESkillTree.exe
- You may have to click 'more info' then 'run anyway'
No installer because I can't apply custom skilltree json :P