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Releases: PoESkillTree/PoESkillTree

New saved build system, bug fixes, and more

29 Sep 05:12
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Features and Changes

  • Builds are now organized in a folder structure as separate files. They can be shared and are organized hierarchically in folders. For more information, see #362. (@brather1ng)
  • Tagged nodes and Tree Generator settings are saved as part of the current build. (@brather1ng)
  • Added new Atlas of Worlds base items.
  • Added ascendancy class icons. (@SpaceOgre)
  • It is now possible to filter builds by ascendancy class. (@SpaceOgre)
  • The "Filter:" text have been replaced by an icon to save space. (@SpaceOgre)
  • Fading animation for dialogs have been removed. (@SpaceOgre)
  • Builds, settings and other persistent data can optionally be removed when uninstalling. (@brather1ng)
  • Improvements to the Skill Tree Generator UI: (@brather1ng)
    • The old "Skill Tagged Nodes" menu entry is now in the generator window as a new tab with an explanation text.
    • Both tabs ("Tagged Nodes" and "Advanced") have their own settings and can be directly executed through new menu entries and keyboard shortcuts.
    • Removed "only search in current tree" and "current tree as initial solution" settings.
    • Moved the "Nodes" submenu to the top level.
    • Improved the general UI of the Skill Tree Generator window.
  • Add Ctrl++ and Ctrl+- as valid hotkeys for zooming in/out (@EmmittJ)

Bug fixes

  • Fixed help windows stating settings are under wrong menu entry. (@SpaceOgre)
  • Fixed attribute grouping for "Damage with Weapons Penetrate...". (@SpaceOgre)
  • Fixed "Evasion Rating" of crafted items incorrectly being labeled "Evasion". (@brather1ng)
  • Fixed crafted items with movement speed penalty having it listed two times. (@brather1ng)
  • Fixed about window hiding information with small program window heights. (@brather1ng)
  • Fixed cases where the tree generator window could not be opened again. (@brather1ng)
  • Fixed base items without properties missing their implicits (jewellery and quivers). (@brather1ng)
  • Fixed menu shortcut not shown for "Copy PoEUrl link to Clipboard". (@SpaceOgre)
  • Fixed that turning on then off skill tree comparison still compares the tree. (@SpaceOgre)
  • Fixed some " while holding a Shield" and " while Dual Wielding or holding a Shield" mods not being applied. (@brather1ng)
  • Fixed Juggernaut ascendancy passive "Unbreakable" not applying its double armour effect. (@brather1ng)
  • Fixed a crash when items with the mod "#% increased Accuracy Rating per Frenzy Charge" are imported. (@brather1ng)
  • Fixed an issue where Energy Shield Recharge Rate and Delay weren't calculated correctly
  • Fixed an issue where #% of Life Regenerated per second wasn't being used in the Character Sheet calculation

Updated 2.4.0 Data and many more updates

01 Sep 03:06
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Patches notes are a big thanks to @brather1ng who has been helping out a lot lately!

Features and changes

General

  • Ready for 2.4.0 Data!
  • Adjustable reset button. Whether main tree, ascendancy tree and/or bandits should be
    reset can be set in the settings (through Edit -> Settings).
  • Program creates a log file in its directory (logs/main.log) that may contain useful
    information for bug reports.
  • Performance of interacting with the skill tree has been majorly improved. (@EmmittJ)
  • Code of submodules has been moved into the repository so this project is easier to
    setup and compile (@l0g0sys)
  • Support changed affixes (change from #-# to # to #). Old items are
    converted so this also works before Atlas of Worlds.

Dialog UI improvements

  • Reworked and improved general dialog UI and many dialogs specifically.
  • Program startup shows a progress overlay and is faster.
  • "Redownload Skill Tree Assets" and updater show proper progress dialogs and
    run asynchronously.

Equipment related

  • Improved look of "Passive Tree" and "Equipment" tabs.
  • More intuitive Download Items and Download Stash windows.
  • Up to date affixes, gems and base items (using Exilemods and the Wiki).
    • New Atlas of Worlds base items will be added sometime after it's released.
    • Some not yet used information about gems is also parsed. (@rasmuskl)
  • Level and attribute requirements in tooltips of crafted items.
  • On-the-fly downloading of images for unknown base items and unique items can
    be enabled in the settings (Edit -> Settings -> Automatically download missing item images).
  • Items can be saved from inventory to stash.
  • Support for item quality for item crafting.
  • All items of a bookmark can be removed at once.
  • Gems in an item in the inventory will be moved to a new item when it is replaced.

Bug fixes

  • Fixed a bunch of bugs related to the Equipment tab. Most importantly:
    • Fixed crafted items not being applied to the character sheet
    • Fixed some crafted items not being saved
  • Fixed performance issues related to custom attribute groups.
  • Fixed a crash when the gem file does not exist or is empty

Updated 2.3.0 Skill Tree Data

02 Jun 01:39
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Bug Fixes:

  • Fixed language switching in settings

Updated Skill Tree data for 2.3.0 (see today's news post)

2.3.0 Skill Tree Data

26 May 02:14
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This is a fix for Scion Ascendancy skill nodes crashing the tree

2.3.0 Skill Tree Data

26 May 01:57
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This included the most recent skill tree update (2.3.0) as described in this post

  • 8 Ascendancy points should be displayed as the total now.
  • Skill Tree links no longer include a blank node

Please download version 2.2.9

Bugs and Bandits!

14 May 01:03
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Features

  • Bandits have now been added to the tree! This means that you can now correctly calculate the points you will have at any level (1 -100)
  • Massive improvements to the Skill Tree Generator (677d8ff) (8445b8c)
  • Jewel crafting (still can't drag them into the tree though, sorry)
  • Added available languages to the settings menu (Edit->Settings)

Bug Fixes

  • Fixed a bug where the Skill Tree Generator crashed on start up (@brather1ng)
  • Fixed a bug where German couldn't be selected as an installation language (@SpaceOgre)
  • Fixed a bug Ascendancy Nodes were counted in the tree solver
  • Many fixes were applied to the computation of offense/defense stats (9b5868e)
  • Fixed a bug where search would highlight hidden Ascendancy nodes

I would like to welcome @brather1ng aboard. He has been added as a contributor and has been doing amazing work for sometime now!
I may have missed something, but as always you can look here for all the things I missed.

New Features and many more bug fixes

11 Apr 01:16
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Features

  • Added PoEPlanner support
  • PersistentData.xml will now be backed up to PersistentData.bak when it saves
  • Taking a screenshot of skilled nodes will now prompt you to save it somewhere (@Pecral)
  • German Translation has been added (@Pecral)
  • Points display has now been improved points
  • All attributes should be in the correct categories (hopefully)
  • Ascendancy classes can now be displayed as they are in-game (Edit->Settings->Uncheck 'Show all Ascendancy classes')
  • Added attribute list filtering
  • Added most of the gems to the Items.xml file

Bug Fixes

  • Fixed a crash related to crafting items
  • Fixed a crash related to PoEUrl when loading a build
  • Fixed a crash after using 'Skill Tagged Nodes' (@brather1ng)
  • Fixed 'Skill Tagged Nodes' using the 'Path of the ...' nodes when not skilled (@brather1ng)
  • Fixed a problem where Ascendancy classes weren't saved correctly
  • Fixed the loading window staying after downloading assets
  • Fixed a 'Tree Comparison' bug
  • Fixed a bug where window location wasn't loaded correctly
  • Fixed a bug where you could select more than one Ascendancy class (applies to Scion class selection as well)
  • Fixed a bug where changing classes didn't work correctly
  • Fixed a bug where connections would be drawn 'Mastery' nodes
  • Fixed problems where switching Ascendancy classes was redrawing too much (@SpaceOgre)
  • Fixed a bug where you could highlight/skill nodes beneath an extended Ascendancy class
  • Minor UI tweaks (@SpaceOgre)

I would like to thank everyone that helped getting this improved with the launch of Ascendancy, and to the community for your constant support.

PS: You can see the full change log here

Ascendancy Bug Fixes

05 Mar 03:52
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Hey, this is mainly a huge string of bug fixes, so I will let you see the difference here. There are new features though that I will write down.

Features

  • Tree URL generation has been updated for Ascendancy Classes and Version 4 of the Skill Tree
  • Custom Attribute Groups can now be added by right click an attribute (@Sectoidfodder)
    • Adding a # to the group name will total the stats in that group
    • Groups work with skill tree comparison
  • Builds are now able to be 'Opened' (old style of double clicking in build list) (@SpaceOgre)
    • Save will now save to the 'Open' build, which means the old behavior of saving to selection is gone
    • You can create a new build with Ctrl + N
  • You must manual skill the 'Path of the ...' nodes in the Scion Ascendancy tree for pathing from that to become available

Thanks to @SpaceOgre, @brather1ng, @MLanghof ans @Sectoidfodder for helping with these fixes and features

Ascendancy Support

29 Feb 01:47
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Hey Everyone!

As we all know Ascendancy data has been released. This is the initial support for that data!

I know that the ascendancy classes are displayed off to the side (this will be fixed in the future), and that some of the node connections (scion ascendancy class) are a little messed up.

I would like to thank Paul, over at GGG for his help with some of the missing assets, and @brather1ng, for doing some of the initial display work for the scion stuff.

Talisman Support

07 Dec 04:24
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Talisman Support Pre-release
Pre-release

Sorry for the delay everyone! There was a couple bugs I had to sort out with the new data. I would like to thank Chris and his team for helping me figure out what the problem was!

To Use:

  1. Download PoESkillTree-Talisman-2.2.3.zip
  2. Unzip
  3. Run PoESkillTree.exe
  4. You may have to click 'more info' then 'run anyway'

No installer because I can't apply custom skilltree json :P