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Releases: PoESkillTree/PoESkillTree.Engine

PoESkillTree.Engine 0.3.7

06 Feb 21:42
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What's Changed

  • Reworked how a JsonPassiveNode Arc is calculated by @EmmittJ in #15

Full Changelog: v0.3.5...v0.3.7

PoESkillTree.Engine 0.3.5

05 Nov 20:16
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What's Changed

  • Fixed an issue where skill sprite coords where output with "width" and "height" instead of "w" and "h" by @EmmittJ in #14

Full Changelog: v0.3.4...v0.3.5

PoESkillTree.Engine 0.3.4

22 Oct 15:09
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Updated various classes to support 3.16.0 Skill Tree data

PoESkillTree.Engine 0.3.3

22 Oct 15:05
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Updated various classes to support 3.16.0 Skill Tree data

PoESkillTree.Engine 0.3.2

24 Jun 20:22
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Data update for Path of Exile 3.11.0

PoESkillTree.Engine 0.3.1

18 Mar 17:48
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Pre-release

Fix JsonPassiveNode Arc calculation (#11)

PoESkillTree.Engine 0.3.0

16 Mar 17:15
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Add passive skill tree JSON conversion to PoESkillTree.Engine.GameModel (#10)

PoESkillTree.Engine 0.2.3

13 Mar 20:57
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Data update for Path of Exile 3.10.0

PoESkillTree.Engine 0.2.2

11 Mar 23:21
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Pre-release
  • Update Computation.Data and .Builders for 3.10.0 skill tree changes (#8)
  • Fix supports without allowed active skill types not being able to support anything (instead of everything)

PoESkillTree.Engine 0.2.1

10 Mar 22:44
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  • Do additional skill stat parsing in gem parsing instead of skill parsing.
    • Users need to handle applying IGemStatBuilders.AdditionalLevels/Quality themselves.
    • Skills modified using those stats can then be passed into skill parsing.
    • IParser now parses groups of gems instead of single gems.
  • Fix MainSkillSocketIndex's data type (now int, was uint).
  • Fix secondary skills of vaal gems that are not auras being disabled by default.