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[builder] add helper to convert .blend to pure py
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at least logic and empty objects (for now)

add setup replacing basics.blend (logic part)
reload morse.core.blenderapi in setup fix morse-simulator#405
remove MouseSensor.use_pulse, was not in 2.63
set render fps to 25 (default:24)
import at the top
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PierrickKoch committed Jan 13, 2014
1 parent df71789 commit 3e77e28
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Showing 4 changed files with 541 additions and 28 deletions.
27 changes: 0 additions & 27 deletions src/morse/builder/creator.py
Expand Up @@ -76,30 +76,3 @@ def __init__(self, name="ActuatorCreator", classpath="morse.core.actuator.Actuat
blendname=None):
ComponentCreator.__init__(self, name, 'actuators', blendname)
self.properties(Component_Tag = True, classpath = classpath)

# helpers

def get_properties_str(name):
""" Returns the Game properties of the Blender object represented by the name
get_properties_str('Sick') gives
laser_range = 30.0, Component_Tag = True, scan_window = 180.0,
Visible_arc = True, resolution = 0.25,
classpath = 'morse.sensors.sick.LaserScannerClass'
"""
obj = bpymorse.get_object(name)
properties_dictionary = get_properties(obj)
return ", ".join(["%s = %s"%(pname, properties_dictionary[pname]) \
for pname in properties_dictionary])

def get_properties(obj):
import json
properties_dictionary = {}
properties = obj.game.properties
for name in properties.keys():
properties_dictionary[name] = properties[name].value
if properties[name].type == 'TIMER':
properties_dictionary[name] = "timer(%f)"%properties_dictionary[name]
elif type(properties_dictionary[name]) is str:
properties_dictionary[name] = json.dumps(properties_dictionary[name])
return properties_dictionary
3 changes: 2 additions & 1 deletion src/morse/builder/environment.py
@@ -1,6 +1,7 @@
import logging; logger = logging.getLogger("morsebuilder." + __name__)
import os
import json
import morse.builder.setup
from morse.builder.morsebuilder import *
from morse.builder.abstractcomponent import Configuration
from morse.core.morse_time import TimeStrategies
Expand Down Expand Up @@ -269,7 +270,7 @@ def create(self, name=None):
# define 'Scene_Script_Holder' as the blender object of Enrivonment
if not 'Scene_Script_Holder' in bpymorse.get_objects():
# Add the necessary objects
base = Component('props', 'basics')
morse.builder.setup.init_morse()

# Set Scene_Script_Holder as core Environment object
self.set_blender_object(bpymorse.get_object('Scene_Script_Holder'))
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