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C++ Source RCON implementation

Uses Valve's Source RCON protocol for communicating with remote Source engine servers.

Contents

Features ^

  • Implemented as a C++ class
  • Exposes a very simple interface
  • Supports multi-packet responses
  • Non-threaded, delays for larger reponses
  • Connection timeout (default 4 seconds)

Notes about this implementation:

  • This is not a standalone application.
  • It works on UNIX systems only as of now.

Example Usage ^

Prints test.

srcon client = srcon("127.0.0.1", 27015, "password");
std::string response = client.send("echo test");
std::cout << response << std::endl;

Constructors ^

  1. srcon(srcon_addr addr, int timeout=SRCON_DEFAULT_TIMEOUT)
    • addrsrcon_addr struct
    • timeout — connection timeout in seconds (defaults to 4)
  2. srcon(std::string address, int port, std::string pass, int timeout=SRCON_DEFAULT_TIMEOUT)
    • address — address of the server
    • port — port of the server
    • pass — rcon password of the server
    • timeout — connection timeout in seconds (defaults to 4)

Address Structure ^

srcon_addr struct consists of:

  1. std::string addr — address of the server
  2. int port — port of the server
  3. std::string pass — rcon password of the server

Multi-packet Response ^

Using a method by Koraktor as explained here.

After each SERVERDATA_EXECCOMMAND request, a SERVERDATA_RESPONSE_VALUE packet is sent, which is used as a terminator package. This adds overhead to communication, but assures a reliable reception of all responses. For lengths of over 1024 bytes, the thread halts to let the buffer get filled (0.5 seconds).