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Releases: PassivePicasso/ThunderKit

8.0.6

20 Jan 18:36
c63a5c2
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8.0.6

Fixes and Improvements

  • Fix Packages not always creating Scripting Defines when installed
  • Fix CreateGamePackage not adding a ScriptingDefine for the game
  • Add new method to PackageSource which allows forcing latest on all dependencies for an installed package
  • Add support for force latest to ThunderstorePackageInstaller

Thanks to @Nebby1999 for both creating and organizing these fixes into a PR

8.0.5 (+ notes for 8.0.4)

07 Jan 21:06
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8.0.5

Improvements and Fixes

  • Update AssetsTools to V3
  • Fixed ThunderKit Addressable Browser having compressed item height in some
    environments
  • Fix Assembly-CSharp and related files being deleted by Unity in some versions
    Note: this was the cause of the infamous issue where scripts would be
    unavailable. If you continue to encounter this problem let us know on discord.
  • Fix Scene files not showing up in Addressable browser

8.0.4

Improvements and Fixes

  • Added setting to enable processing CSProj files for local UPM Packages to fix
    missing folder structure information
  • Added setting to generate a CSProj for ThunderKit's non-code assets. This is
    primarily for maintainers.
  • Added documentation for BatchMode
  • Improve import extension documentation
  • Fix Packages not indicating their install state correctly
  • Fix Scripting Symbols not being reliably generated for ThunderKit installed
    packages
  • Fixed missing PreviewStage Scene file for older versions of Unity
  • Fixed an issue where Control Characters could get added to PathReference
    fields on Linux. Thanks to @aldelaro5 for identifying this issue.

Community Contributions

  • Fix issue with ThunderKit.Common.Constants colliding sometimes.

  • Fix issue with DLL to CS reference migration utility that would prevent some
    assets from correctly being converted due to not accounting for negative
    FileIDs.
    Thanks to @KevinfromHP for this fix.

8.0.3

13 May 13:11
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Fixes

  • Fix AssetsTools.Net.MonoReflection AssemblyDefinition not being limited to
    the editor platform

8.0.2

11 May 10:47
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8.0.2 Pre-release
Pre-release

Fixes

  • Fix AssetsExporter AssemblyDefinition not being limited to the Editor
    platform
  • Fix ImportExtension Loading not working older Unity versions (<2019.2)
    This was due to TypeCache not being available in older unity versions and
    was missed during the testing process
  • Fix QuickAccess Pipelines/Manifests throwing exceptions when there are no
    QuickAccess Pipelines/Manifests
  • Fix PipelineLogWindow throwing exceptions when no PipelineLog has been
    assigned to it
  • Fix not correctly attributing community changes in prior update

8.0.1

09 May 20:18
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Fixes

  • Fix AsmDef platform assignment interfering in build processes

Community Contributions

  • Fix Assembly-CSharp-firstpass.dll and other Assembly-CSharp*.dll files not
    being managed by ThunderKit.
    Thanks to @EldritchCarMaker for this fix.

8.0.0

02 May 22:56
31b1379
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8.0.0

New Features

  • Add Addressable Prefab Preview stages for all Unity Versions.
    This feature allows you to inspect Prefab objects in a SceneView style
    environment. Allowing you to look at the Transform Hierarchy of prefabs, and
    inspect their configuration. In Unity 2018 this is a custom
    SceneView, while newer Unity versions make use of the PreviewSceneStage
  • Add Limited Support for SpaceDock as a PackageSource. This will allow KSP mod
    developers to utilize SpaceDock to download mod packages from for supporting
    their projects, however discovering and resolving dependencies is currently
    not supported
  • Add Log Level Filtering to Pipeline Log window
  • Add Loading indicators to loading PackageSources in the Package Manager
  • Add Log Cache details and cache clear button to ThunderKitSettings
  • Add Markdown Image Cache details and cache clear button to ThunderKitSettings
  • Add Disable Assembly Updater ImportExtension to encourage disabling it
  • Add Unity Version Check ImportExtension to assist in troubleshooting and
    complex environment configurations. This should generally not be disabled.
    Disabling this to specifically use a verison of Unity that does not match an
    imported game is unsupported

Improvements

  • Improve the way Packages are listed in the Package Manager
  • Add PackageManager resizing between the package list and view
  • Improve load times and consistency of PackageSources
  • Create LoadingSpinner, a reusable UIToolkit loading indicator
  • Improve package selection highlighting for Dark and Light themes
  • Improve Package Loading to incrementally populate as results are provided
  • Improve PackageSource re-usability by abstracting auto-loading
  • Improve PackageView to utilize MarkdownElements for the Package Header, Body,
    and Footer sections so that their content is more customizable per
    PackageSource. Additional work needs to be done here to improve the workflow
    and modularity of this feature
  • Improve the Browse button to open in the selected path if it is not empty
  • Improve image caching solution in MarkdownElement system
  • Improve Pipeline Log View to with log level filtering
  • Update Copy PipelineJob documentation
  • Improve logging and code design of Copy
  • Add OptionalExecutor documentation
  • Improve some documentation navigation
  • Improve addressable integration to avoid interfering with normal addressable
    package usage
  • Change PromptRestart to an OptionalExecutor for consistency
  • Change Beep on import completion to an OptionalExecutor for consistency
  • Generally improve code quality

Fixes

  • Fix ImportExtensions not updating correctly when extensions are added or
    removed
  • Fix ImportExtensions erasing serialized data in some circumstances
  • Fix issue where import could fail for certain build layouts
  • Fix an issue in the latest version of Unity 2022.2 that would cause package
    installs to fail
  • Fix MarkdownElement not loading all images correctly or consistently due to
    over aggressive cancelling and object clean up
  • Fix a memory leak in the Markdown system tied to not releasing displayed
    images

Community Contributions

Thanks to @KingEnderbine for these improvements

Features

  • Add ability to include unity meta files to the Files PipelineJob and Manifest
    This improves support for source re-distribution and asset redistribution via
    packages

Improvements

  • Improve ImportConfiguration system to reduce the occurrence of unnecessary
    work

Fixes

  • Fix ComposableObject not properly removing elements in some versions of Unity
    This fixes a pesky issue that affected some users where it would cause
    Missing Script errors in ComposableObjects such as PipelineJobs and Manifests
  • Fix ThunderKitSettings sometimes overwriting itself during domain
    initialization
  • Fix ImportConfiguration not saving the last ConfigurationIndex used leading
    to the ImportSystem repeating final steps
  • Fix Quick Access selections not saving correctly
  • Fix Quick Access Toolbar not initializing correctly

7.1.2

11 Mar 16:22
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Fixes

  • Fix StageAssemblies failing builds in some cases for non-Unity 2020 editors

7.1.1

05 Mar 18:01
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Fixes

  • Fix StageAssemblies using facilities not available in Unity 2019

7.1.0

03 Mar 03:05
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Improvements

  • Improve StageAssemblies error reporting to provide build errors with a context for each build error in the log entry
  • Improve formatting of StageAssembly error reports to include source file links for errors

Fixes

  • Fix Assemblies not building correctly on Unity 2020.x

7.0.0

14 Jan 20:37
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Big thanks to @Nebby1999 for this building the majority of this update

Possible Breaking Change

  • Fix ScriptingSymbolManager using - instead of _ for spaces in symbols due
    to - not being supported by Visual Studio or .NET in defined symbols.

    This is only a breaking change if your project has used Define Constraints
    in Assembly Definitions, otherwise this should have no impact.

Improvements

  • Added PackageSource.InstallPackages for ImportExtensions that need to install
    multiple packages. This allows for a significant improvement in install time
    for these types of extensions.
    Improvements to the ThunderKit Package Manager related to this have not been
    made but are planned.

  • Add Post import prompt requesting the user restarts unity. A restart avoids a
    class of erronous experiences where the Unity environment has not loaded
    entirely after an import.

  • Add a Beep when the importing process has completed (Default ON)

  • Add a toggle to disable post import beep in ThunderKit Settings.

Fixes

  • Fix ImportConfiguration not updating correctly when new ImportExtensions are
    loaded into the environment.