GS/HW: Added new Half-Pixel Offset option Bilinear Scaled (Testing Only) #9276
+28
−3
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Description of Changes
Adds a new HPO option Bilinear Scaled, which only affects bilinear draws where the gradient is of a reasonable amount (not too small)
Rationale behind Changes
Can be useful for games doing post bloom effects. So far it seems to work well with Yakuza 2 and Kingdom Hearts Final Mix with no other upscaling fixes required. Tekken 5 looks arguably better upscaled with the rendering fixes disabled, but there is still some lines.
Suggested Testing Steps
Test games which work well with HPO Normal (Vertex) but suffer from garbage around the edges of the screen, or the offset isn't quite enough/correct.
Not sure if I'm going to merge this yet or not, I want to gauge it's usefulness first.
Some shots at x8:
Yakuza 2:
HPO Normal:
Bilinear Scaled:
KH2:
HPO Normal + Round Sprite Full:
Bilinear Scaled:
Driving Emotion Type-S:
HPO Normal:
Bilinear Scaled: