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3rd Person Shooter (still thinking of a name)

Maintenance: maintenance-status

Release Pipeline: UE Release

Recommened Specs

Specification Minimum Recommended
CPU i7-3770K or Ryzen 3200G i7-8750H or Ryzen 5 4600H
RAM 8GB 16GB or higher
Storage Nvme SSD 5GB of free space Nvme SSD 5GB of free space
GPU Intel Iris Xe 96EU GTX 1050 or RX 550
Shader Model 5.0+ 6+ for VSM, Lumen etc
OS Windows 10 or macOS 10.12 Windows 10 or macOS 10.15

Recommened Specs Apple Silicon

Specification Minimum Recommended
CPU Apple M1 8 Core CPU (4E/4P) Apple M1 Pro 8 Core CPU (6P/2E)
RAM 8GB 16GB or higher
Storage Nvme SSD 5GB of free space Nvme SSD 5GB of free space
GPU Apple M1 7 or 8 Core GPU Apple M1 Pro 14 Core GPU
OS macOS 13.0 macOS 13.6

‼️ Apple silicon isn't supported M1 & M2 SKUs
‼️ Apple silicon is now supported with macOS 13.0+ and Unreal Engine 5.1.1+
‼️ Apple silicon is now supported with macOS 13.0+ and Unreal Engine 5.2+
‼️ Mac compatibility tested on 2023 MacBook Pro 14" M2 Pro (10 core CPU + 16 Core GPU)
& 2021 MacBookPro 16" M1 Max (10 core GPU + 32 Core GPU)
‼️ For now FSR 2 Doesn't work on macOS 13+ use r.FidelityFX.FSR2.Enabled 0 to disable FSR
‼️ DLSS only supprts RTX 20 Series and newer.
‼️ Use r.FidelityFX.FSR2.EnableFP16OnNvDX11 to enable half precision mode if GPU < Maxwell / GCN 1.0
‼️ UE 5.2.1 will not launch because of FSR 2.2.1
‼️ For now macOS platforms can only use FSR 1.0 & FSR Mobile

FSR commands

  • For mac users: replace r.FidelityFX.FSR2 with r.FidelityFX.FSR1
Commands Actions
r.FidelityFX.FSR2.Enabled 0 Turn FSR 2 Off
r.FidelityFX.FSR2.Enabled 1 Turn FSR 2 On
r.FidelityFX.FSR2.RCAS.Enabled Contrast adaptive sharpening
r.FidelityFX.FSR2.QualityMode 1 FSR 2 Quality Mode
r.FidelityFX.FSR2.QualityMode 2 FSR 2 Balanced Mode
r.FidelityFX.FSR2.QualityMode 3 FSR 2 Performance Mode
r.FidelityFX.FSR2.QualityMode 4 FSR 2 Ultra Performance Mode

Optimization

These Settings were tested on an MX550 resulting in 54fps min and 60fps max @1080p

  • Resolution Scale: 100% if TSR or FSR is off
  • View Distance: Near, the map is small so it doesn't matter
  • Anti-Aliasing: High, it's the best balance between quality and performance
  • Post Processing: Medium, High and above enableds DoF which can be taxing
  • Shadows: High Allows soft shadows & volumetric shadows
  • Global Illumination: High (Lumen), it's the best balance between quality and performance
  • Reflections: Epic, Lumen is really performant nowadays
  • Textures: Low = 1GB, Medium = 2-3GB, High = 4GB, Epic = 6GB
  • Effects: High, it's the best balance between quality and performance
  • Foliage: Low, There's no foliage
  • Shading: Epic, no performance cost until Cinematic

Started with Unreal Engine 4.27, now developing with Unreal Engine 5.0+

Featuring AMD FSR 2.2.1, Bots and Guns! Download here

Upcoming features

  • Update DLSS to DLSS 2.3 or DLSS 3
  • Add FSR 1 for Mac
  • Add graphics options for DLSS or FSR
  • Update base engine to 5.2.0 for native apple silicon support
  • Update base engine to 5.3.0 for navite apple silicon supoort for lumen and nanite