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D2k husk improvements #21307
D2k husk improvements #21307
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Fixed |
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Untested but changes lgtm.
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Are we sure we want to add so much custom art into the game?
It also seems that most husks now live for way shorter of a period, they explode almost as soon as they are created. And of the husks that stay around longer and have the smoke decoration, the decoration times out faster that the husk dies
RA also adds missing husk in its own custom sprites. It also seems that most husks now live for way shorter of a period Husk now live much long that before. Otherwise its a mistake. Will re-check. Husk capturing and live time are taken from Enhance maps. They live long enough for players to build engi and capture near by husks. |
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I recheck husk live period and its working as intentent. Husk live may be shorter if lots unit attack on vehicle at same time. So damage does also to the husk because of projectile delay. |
huh, I'm not sure what was wrong with my testing. I had recorded this video video.mp4husks seem to live for a proper duration now though |
something that was not mentioned is harvesters exploding when they have spice, instead of leaving a husk Harv.mp4 |
sorry, I forgot mention that. |
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I notice that I put unused file here by accident. Fixed. |
Missile tank husk has wrong offset. It moves a bit when husk is created. |
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Fixed |
- adjust husk color overlay - engineer can capture husk - balance changes to husk HP
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PR adds missing husk Sprites for Sonic tank, Missile tank, Deviator
Adds minor visual improvements:
Enable capturing husk with engineer and adjust husk HP based on Enhanced balance.
This feature is currently broken because of #21304