-
Notifications
You must be signed in to change notification settings - Fork 2.6k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- add Destroyable tiles into d2k mod - add ability engineer to repair destroyed cliffs
- Loading branch information
1 parent
6b463f9
commit 8c17455
Showing
24 changed files
with
401 additions
and
4 deletions.
There are no files selected for viewing
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,156 @@ | ||
MapFormat: 12 | ||
|
||
RequiresMod: d2k | ||
|
||
Title: Worm Graveyard | ||
|
||
Author: BLACKSIR | ||
|
||
Tileset: ARRAKIS | ||
|
||
MapSize: 98,98 | ||
|
||
Bounds: 1,1,96,96 | ||
|
||
Visibility: Lobby | ||
|
||
Categories: Conquest | ||
|
||
Players: | ||
PlayerReference@Neutral: | ||
Name: Neutral | ||
OwnsWorld: True | ||
NonCombatant: True | ||
Faction: Random | ||
PlayerReference@Creeps: | ||
Name: Creeps | ||
NonCombatant: True | ||
Faction: Random | ||
Enemies: Multi0, Multi1, Multi2, Multi3 | ||
PlayerReference@Multi0: | ||
Name: Multi0 | ||
Playable: True | ||
Faction: Random | ||
Enemies: Creeps | ||
PlayerReference@Multi1: | ||
Name: Multi1 | ||
Playable: True | ||
Faction: Random | ||
Enemies: Creeps | ||
PlayerReference@Multi2: | ||
Name: Multi2 | ||
Playable: True | ||
Faction: Random | ||
Enemies: Creeps | ||
PlayerReference@Multi3: | ||
Name: Multi3 | ||
Playable: True | ||
Faction: Random | ||
Enemies: Creeps | ||
|
||
Actors: | ||
Actor96: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 10,15 | ||
Actor97: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 86,15 | ||
Actor101: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 86,80 | ||
Actor102: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 10,80 | ||
Actor197: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 21,5 | ||
Actor235: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 21,92 | ||
Actor273: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 75,92 | ||
Actor188: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 75,5 | ||
Actor41: wormspawner | ||
Owner: Neutral | ||
Location: 96,1 | ||
Actor42: wormspawner | ||
Owner: Neutral | ||
Location: 1,1 | ||
Actor44: wormspawner | ||
Owner: Neutral | ||
Location: 1,96 | ||
Actor43: wormspawner | ||
Owner: Neutral | ||
Location: 96,96 | ||
Actor47: sietch | ||
Owner: Neutral | ||
Location: 47,89 | ||
Actor29: mpspawn | ||
Owner: Neutral | ||
Location: 10,43 | ||
Actor30: mpspawn | ||
Owner: Neutral | ||
Location: 10,54 | ||
Actor36: mpspawn | ||
Owner: Neutral | ||
Location: 86,43 | ||
Actor37: mpspawn | ||
Owner: Neutral | ||
Location: 86,54 | ||
Actor38: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 22,64 | ||
Actor39: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 22,30 | ||
Actor52: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 75,30 | ||
Actor53: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 75,67 | ||
Actor56: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 24,57 | ||
Actor57: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 24,39 | ||
Actor58: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 73,40 | ||
Actor59: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 73,57 | ||
Actor48: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 48,37 | ||
Actor60: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 38,40 | ||
Actor51: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 35,49 | ||
Actor61: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 59,57 | ||
Actor62: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 38,57 | ||
Actor49: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 49,60 | ||
Actor63: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 59,40 | ||
Actor50: spicebloom.spawnpoint | ||
Owner: Neutral | ||
Location: 62,48 | ||
Actor33: pass01_destroyed_left | ||
Owner: Neutral | ||
Location: 26,47 | ||
Actor34: pass01_destroyed_right | ||
Owner: Neutral | ||
Location: 69,47 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.