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Releases: OpenFodder/openfodder

1.9.2

02 Jun 03:28
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Whats Fixed

  • About screen was broken

1.9.1

01 Jun 21:45
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Whats Fixed

  • Mouse could get stuck when leaving the bottom of the window

1.9.0

01 Jun 20:14
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Most are improvements aimed at removing PC based changes/limits, making it more Amiga like.

Whats New

  • Mouse cursor has been freed from DOS limits (its much more responsive)
  • Camera handling is also freed from DOS limits (also much more responsive)
  • Map background music track changes depending on nearby tiles (was removed in DOS version)
  • Helicopter screen scrolling text
  • Music Fades in/out
  • INI option to lock cursor to window
  • INI option to use integer scaling

Whats Fixed

  • Helicopter screen movement now matches Amiga
  • Prioritize and limit number of sound effects playing to prevent corruption (was removed in DOS version)
  • Signed int calculation fixed in RJP1 decoding, which fixes a channel distortion in the Helicopter screen

1.8.0

25 Aug 23:29
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Whats New

  • Cursor is now using relative mode with warp
  • Update SDL to 2.0.20
  • Update Dukglue to fix macOS (tested with xcode 14.3.1)
  • Update Paula/RJP code (from ScummVM)

Whats Fixed

  • Helicopter screen now rendering using VSYNC (#44)
  • Fix filenames with different casing and matching MD5 (#69)
  • Cursor fixed on Wayland (#71)

1.7.0

22 Jan 03:15
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Whats new in 1.7.0

  • Copy protection screen can be enabled
  • Single and Random maps no longer show the Game Won screen
  • Random mode will now generate another map after winning

Whats fixed

  • Music will no longer restart if track is already playing
  • Sprite issue when troop gets blocked and is on the edge of two tile types (water/land)
  • Sprite rows drawn when standing on water edge was incorrect

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1.6.0

31 Dec 20:48
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Whats new in 1.6.0

  • Ini for configuration options
  • JavaScript engine for random map generation
  • JavaScript engine debugging (See JSDebug build on Discord)
  • Support more sprites than original engine
  • Support for maps of any size (limitation is system memory)
  • Better game asset detection

Whats fixed

  • Crash on final PC mission
  • Amiga intro helicopter no longer flicker
  • PC Ufo sprite sheet alignment

Notes

  • It is advised to increase the maximum sprites/spawns on random maps

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1.5.3

16 Dec 03:22
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Whats New in 1.5.0

  • Cannon Fodder 2 Support
  • Demo: Amiga The One
  • Demo: Amiga Action
  • Demo: Amiga Format Not Very Festive

Fixes in 1.5.1

  • Cannon Fodder 2 : PC Sound effects are now working
  • During installation request the user select a source for the Dos and Amiga CF2 data

Fixes in 1.5.2

  • Launching with PC data now starts with the correct resolution

Fixes in 1.5.3

  • During soldier promotion, the rank sprite no longer corrupts while leaving the screen

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1.5.2

14 Dec 22:38
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Whats New in 1.5.0

  • Cannon Fodder 2 Support
  • Demo: Amiga The One
  • Demo: Amiga Action
  • Demo: Amiga Format Not Very Festive

Fixes in 1.5.1

  • Cannon Fodder 2 : PC Sound effects are now working
  • During installation request the user select a source for the Dos and Amiga CF2 data

Fixes in 1.5.2

  • Launching with PC data now starts with the correct resolution

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1.5.1

13 Dec 09:47
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Whats New in 1.5.0

  • Cannon Fodder 2 Support
  • Demo: Amiga The One
  • Demo: Amiga Action
  • Demo: Amiga Format Not Very Festive

Fixes in 1.5.1

  • Cannon Fodder 2 : PC Sound effects are now working
  • During installation request the user select a source for the Dos and Amiga CF2 data

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1.5.0

11 Dec 09:54
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Whats New

  • Cannon Fodder 2 Support
  • Demo: Amiga The One
  • Demo: Amiga Action
  • Demo: Amiga Format Not Very Festive

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