Update olcPGEX_TransformedView.h - Added Screen Port Offset #303
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I've added the ability for user to adjust the screen port offset when drawing to the world.
This allows the user to easily manipulate where the world is drawn relative to the actual screen location.
I've fixed a minor implicit vf2d casting bug with screen resolution.
It hasn't been fully tested yet, but for drawing decals, it so far works pretty well.
This is the first time ever for me to create a pull request on such a large code-base. Please bare with me :-)