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FINAL FANTASY XIV toolkit for modding, datamining, and reverse engineering

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Alpha

Nightly builds

Screenshot of Alpha

Alpha is a FINAL FANTASY XIV toolkit for modding, datamining, and reverse engineering. It is written in C#, uses Lumina for game data, and uses ImGui.NET and Veldrid for rendering.

Features

  • Automatic path list acquisition through ResLogger
  • Excel sheet browser with SaintCoinach definition support
  • Filesystem browser with bulk file exports
  • Memory editor via Omega

Downloads

Alpha does not currently have a stable release, and does not operate under versioning. Nightly builds are available in many ways:

  • Artifacts from GitHub Actions are available in the Actions tab.
    • Artifacts require a GitHub account to download, though you may use a third party service like nightly.link if you do not have one.
  • Users familiar with source control may opt for compiling from source.
  • Nix users can use the provided flake to build Alpha from source (Omega is not currently supported through the flake).
    • This flake is not actively monitored and may fail to build. Please open an issue if you encounter troubles!

You will need the .NET 8 Runtime. Windows users can find it here.

Omega

Omega is a Dalamud plugin that communicates with Alpha to provide various tools like memory editing. It uses Protobuf over a WebSocket connection (Omega is the server, Alpha is the client).

Omega is inherently unsafe given that you are opening a WebSocket server for arbitrary memory read/writes. As such, a plugin repository is not available, and pull requests to add one will be closed.

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FINAL FANTASY XIV toolkit for modding, datamining, and reverse engineering

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