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Add debug callbacks #54

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GammaGames
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Fixes #53

Is playdate.debugDraw called on hardware? I don't have a devices so I can't test

@Mark-LaCroix
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This is good. I'll have to run some tests before pulling, just to be sure there's no overhead, or it's worth it even if there is. It might be a bit before I do another sprint, though. Happy to hear from others if they want to take a crack at seeing how this runs/works on device.

@GammaGames
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If there is overhead you could always check pd.isSimulator before enabling the callback

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Add support for debugDraw in scenes
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