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Implement new MSDF font, that lets use render huge fonts without having big textures, also allows using only one texture for all sizes (see Demo_MsdfFont)
Add new eventWidgetDestroyed
Add support for custom shaders for each render item, used for subskin (so far used only for MSDF fonts)
Add support for Unicode code points outside of the Basic Multilingual Plane (code points above 2^16, represented by two UTF-16 code units)
Allow std::function in the MyGUI::newDelegate
Allow const functions and const classes in the MyGUI::newDelegate
Make most getters const
Fix UB in RotatingSkin::_rebuildGeometry when all vertices are cropped
Fix eventMouseButtonClick being triggered even when mouse is pressed not over widget
Fix InputManager::injectMouseMove returning true when mouse is pressed, but there is no focused widget
Fix bug with Popup widget being picked by mouse, when it is invisible because of invisible parent
Fix Widget::setDepth call making Overlapped child widgets not visible
Widgets
ListBox: fix getWidgetByIndex when not all widgets are visible
EditBox: fix getFontHeight always returning 0
EditBox: fix rare bug with text selection when holding mouse and changing text
EditBox: fix scroll position when selecting text below
Button: make Button without "normal_checked" skin display "pushed" skin (fixes button visual state when setStateSelected(true) is called)
Window: add borders snapping, when resizing it (previously only move was snapping borders)
Platforms
Ogre:
make it possible to use OGRE_RESOURCEMANAGER_STRICT=1 mode (always specify resource group)
other minor performance improvements
use Ogre::Renderable to render Gui, this fixes several issues with recent Ogre version
fix RTT render with RenderSystem_DirectX11
All: make all interfaces const-correct. Warning: custom render platforms outside of MyGUI repo must be updated to match new virtual functions API
Demos and Tools
Add new SdlBaseManager, that is used for all platforms base code instead of multiple BaseManager-s with duplicate code
Remove no longer needed and no longer used OIS, Win32 and Win32+OIS input systems only SDL2 can is used in demos now
Tools
LayoutEditor: fix multi language support
Demos
New Demo_MsdfFont
Make all demos with 3d render work with the latest Ogre
Other
Use GNUInstallDirs to determine where libraries should be installed
Use precompiled headers from CMake 3.16, enable precompiled headers on all target platforms
Remove many outdated or not used CMake options and scripts