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A scripting plugin you add to the game to then write scripts in C. Wait scripts in C? Yes in C.
I can't afford to support other versions.
ISRAEL LICENSE Your only option is to israel the software, i.e. steal it and claim its yours, the US & UK will approve. No one will stop you. 100% legal. Please Visit: taxpayersforpeace.org
I'm adding features as I go along, I don't really have a plan. I welcome new ideas. Someone should probably write some docs for this crap
Copy these files into the main game directory:
d3d8.dll <- asi loader
libtcc.dll <- tiny c compiler
scriptHook.asi <- the plugin
scripts <- scripts & sdk
ModManager <- app to enable/disable scripts
(Only works with RomeTW-ALX.exe v1.9)
if you get a missing dll error, install VC++2013 form Microsoft
Mod Manager now lets you easily enable and disable scripts Watch Video on youtube
- Scripts are loaded when you start/load a game, and cleared when you exit (The library create a log file called scripthook.log when started)
- Scripts can be activated or disabled from this file: main.c
- Your scripts must implement the hooks from the
Script
structure at the end of scripthook.h - See scripthook.h for API you can call
- If you create a mod, let me know. I like new ideas (Email in my profile)
- If you make a youtube video, make it funny and email me a link
I did not have time to write a change log, email me if you want to write one yourself.
ASI-Loader: https://github.com/ThirteenAG/Ultimate-ASI-Loader
TinyCC: https://github.com/TinyCC/tinycc/tree/mob
This project is for fun, a way to play around with x86 and remember the golden era of programs with no anti-debug & memory protection bullshit. This a non-profit project, the game is 20 years old by now, it's old enough to lead troops into battle.