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Exhaustive GLFW to VE_INPUT map #267

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MrLever opened this issue May 5, 2020 · 0 comments
Open

Exhaustive GLFW to VE_INPUT map #267

MrLever opened this issue May 5, 2020 · 0 comments
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Core:Input Input handling tasks Improvement Tasks for refactoring previous work Priority:High
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@MrLever
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MrLever commented May 5, 2020

WindowsWindow.cpp has a huge "PollGamepadButtons" function that only partially specifies event mappings for gamepads. A map from GLFW input enum to Void Engine Input types would allow this function and those like it to be much more robust.

@MrLever MrLever added Core:Input Input handling tasks Improvement Tasks for refactoring previous work Priority:High labels May 5, 2020
@MrLever MrLever added this to the Backlogged milestone May 5, 2020
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Labels
Core:Input Input handling tasks Improvement Tasks for refactoring previous work Priority:High
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