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soccer-manager

The purpose of this project is to show best practices for building a graphQL API with Golang & Postgres

Requirements

  • Users must be able to create an account and log in using the API.
  • Each user can have only one team (user is identified by an email).
  • When the user is signed up, they should get a team of 20 players (the system should generate players):
    • 3 goalkeepers
    • 6 defenders
    • 6 midfielders
    • 5 attackers
  • Each player has an initial value of $1,000,000
  • Each team has an additional $5,000,000 to buy other players.
  • When logged in, a user can see their team and player information
  • The team has the following information:
    • Team name and team country (can be edited).
    • Team value (sum of player values).
  • The Player has the following information
    • First name, last name, country (can be edited by a team owner).
    • Age (random number from 18 to 40) and market value.
  • A team owner can set the player on a transfer list
  • When a user places a player on a transfer list, they must set the asking price/value for this player. This value should be listed on a market list. When another user/team buys this player, they must be bought for this price.
  • Each user should be able to see all players on a transfer list.
  • With each transfer, team budgets are updated.
  • When a player is transferred to another team, their value should be increased between 10 and 100 percent.

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The purpose of this project is to show best practices for building a graphQL API with Golang & Postgres

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